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Captain Falcon (SSB4)/Up smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Captain_Falcon_Upsmash_SSB4.gif|thumb|Captain Falcon upsmash visualization. 10 FPS]]
[[File:CaptainFalconUpSmash.gif|thumb|270px|Hitbox visualization showing Captain Falcon's up smash.]]


==Overview==
==Overview==
{{competitive expertise}}
Performs a spinning double hop-kick. A potent move that despite its slow start-up [[lag]], has low ending lag and deceptively far horizontal [[range]]. It be used for surprising as well as catching opponent out of a [[spot dodge]]. Using it out of a [[dash]] to [[punish]] [[airdodge]]s is also a common use for the move, as it can be very effective from underneath a [[platform]]. The highest [[damage]] possible for one input is 13% in the second hit.
Performs a spinning double hop-kick. A potent move that despite its slow start-up [[lag]], has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a [[spotdodge]]. Using it out of a [[dash]] to [[punish]] [[airdodge]]s is also a common use for the move, as it can be very effective from underneath a [[platform]].
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
Line 12: Line 10:
|id=0
|id=0
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=95
|angle=95
|bk=0
|bk=0
Line 31: Line 29:
|id=1
|id=1
|part=0
|part=0
|damage=6%
|damage={{ChargedSmashDmgSSB4|6}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 50: Line 48:
|id=2
|id=2
|part=0
|part=0
|damage=11%
|damage={{ChargedSmashDmgSSB4|11}}
|angle=80
|angle=80
|bk=30
|bk=30
Line 69: Line 67:
|id=3
|id=3
|part=0
|part=0
|damage=11%
|damage={{ChargedSmashDmgSSB4|11}}
|angle=90
|angle=90
|bk=30
|bk=30
Line 89: Line 87:
|id=0
|id=0
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=83
|angle=83
|bk=30
|bk=30
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|id=1
|id=1
|part=0
|part=0
|damage=13%
|damage={{ChargedSmashDmgSSB4|13}}
|angle=85
|angle=85
|bk=30
|bk=30
Line 127: Line 125:
|id=2
|id=2
|part=0
|part=0
|damage=12%
|damage={{ChargedSmashDmgSSB4|12}}
|angle=70
|angle=70
|bk=30
|bk=30
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Charges between
!Charges between
|11-12
|8-9
|-
|-
!First hitboxes
!Hit 1
|22
|22
|-
|-
!Second hitboxes
!Hit 2
|28
|28
|-
|-
!Interruptible (FAF)
!Interruptible
|52
|52
|-
|-
!Animation length
!Animation length
|62
|61
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=11|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}

Latest revision as of 00:24, February 18, 2021

Hitbox visualization showing Captain Falcon's up smash.

OverviewEdit

Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   0 90 120 6.0 0 0.0 16.0 4.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   0 90 140 5.7 0 0.0 7.5 10.0 1.0x 1.0x 0%               Kick  
2 0 11% 0   30 90 20 4.8 0 0.0 21.0 1.5 1.0x 1.0x 0%               Kick  
3 0 11% 0   30 90 20 4.8 0 0.0 28.0 5.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 13% 0   30 104 0 6.0 0 0.0 29.0 5.5 1.0x 1.0x 0%               Kick  
1 0 13% 0   30 106 0 5.5 0 0.0 21.0 2.5 1.0x 1.0x 0%               Kick  
2 0 12% 0   30 112 0 5.0 0 0.0 16.0 0.5 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 8-9
Hit 1 22
Hit 2 28
Interruptible 52
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible