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Diddy Kong (SSB4)/Down throw: Difference between revisions

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==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.}}
*{{nerf|Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.}}
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*{{buff|Damage (6% → 7%).}}
*{{buff|Damage (6% → 7%).}}
*{{nerf|Angle (105° → 106°).}}
*{{nerf|Angle (105° → 106°).}}
*{{nerf|Knockback scaling (40 → 59).}}
*{{nerf|Knockback scaling (50 → 59).}}
**{{nerf|Altogether, these changes hinder down throw's combo potential.}}
**{{nerf|Altogether, these changes hinder down throw's combo potential.}}


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|noff=false
|noff=false
|trip=0
|trip=0
|ff=0
|ff=0.0
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal

Latest revision as of 22:18, April 12, 2022

Hitbox visualization showing Diddy Kong's down throw.

OverviewEdit

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You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.6

  •   Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.

  1.0.8

  •   Damage (6% → 7%).
  •   Angle (105° → 106°).
  •   Knockback scaling (50 → 59).
    •   Altogether, these changes hinder down throw's combo potential.

Throw DataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 7%   Forwards 85 59 0 0 0.0x       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Throw Release 19
Interruptible 32
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible