Super Smash Bros. Brawl

Luigi (SSBB)/Neutral special: Difference between revisions

No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:


==Overview==
==Overview==
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an Up B. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi.  
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi.  
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlSpecialHitboxTableRow
{{BrawlSpecialHitboxTableRow
Line 45: Line 44:


{{FrameStripStart}}
{{FrameStripStart}}
|Fireball {{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=48}}
{{FrameStrip|t=Blank|c=16|e=BlankPropS}}{{FrameStrip|t=Hitbox|c=48|s=HitboxPropE}}
|-
|-
|Lag {{FrameStrip|t=Lag|c=40}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}}
{{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:40, May 31, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Fireball.
Hitbox visualization showing Luigi's Fireball.

OverviewEdit

Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 6% 0   Forwards 5 25 0 2.4 0 0.0 0.0 0.0 1.0x 1.0x 0%               Burn                         11111111111111

TimingEdit

Hitbox 17-64
Interruptible 41
Animation length 46
                                                                                                                               
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

External linksEdit