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==Overview== | ==Overview== | ||
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an | Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as {{SSBB|Sonic}} who need to approach Luigi. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader|special=y}} | {{BrawlHitboxTableHeader|special=y}} | ||
{{BrawlSpecialHitboxTableRow | {{BrawlSpecialHitboxTableRow | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=16|e=BlankPropS}}{{FrameStrip|t=Hitbox|c=48|s=HitboxPropE}} | |||
|- | |- | ||
|Lag | {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 23:40, May 31, 2024
OverviewEdit
Luigi extends his arm and conjures a fireball, tossing it forwards. With a frame 17 startup, damage output of 6%, and lasting for 48 frames, the attack is best used for spacing, particularly towards opponents nearby. Upon connecting with a foe, the attack can set up a few comboes, such as two jabs followed up with an up special. Luigi can mix it up with a jab first and then a fireball to mix up options. Jumping followed by using a fireball would best be used for offensive and defensive approaches. The attack is very useful against characters such as Sonic who need to approach Luigi.
HitboxesEdit
TimingEdit
Hitbox | 17-64 |
---|---|
Interruptible | 41 |
Animation length | 46 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |