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Ridley (SSBU)/Neutral attack/Infinite: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:RidleyRapidJab.gif|thumb|420px|Hitbox visualization showing Ridley's rapid jab.]]
[[File:RidleyRapidJab.gif|thumb|350px|Hitbox visualization showing Ridley's rapid jab.]]
[[File:RidleyRapidJabFinisher.gif|thumb|420px|Hitbox visualization showing Ridley's rapid jab finisher.]]
[[File:RidleyRapidJabFinisher.gif|thumb|350px|Hitbox visualization showing Ridley's rapid jab finisher.]]


==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 14: Line 18:
|damage=0.7%
|damage=0.7%
|angle=361
|angle=361
|af=3
|bk=14
|bk=14
|ks=10
|ks=10
Line 32: Line 37:
}}
}}
|'''+2''' frames
|'''+2''' frames
|5x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.7%
|damage=0.7%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=10
|ks=10
Line 55: Line 61:
}}
}}
|'''+2''' frames
|'''+2''' frames
|5x
|
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.7%
|damage=0.7%
|angle=361
|angle=361
|af=3
|bk=8
|bk=8
|ks=10
|ks=10
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}}
}}
|'''+2''' frames
|'''+2''' frames
|5x
|
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=2.0%
|damage=2.0%
|angle=50
|angle=50
|af=3
|bk=110
|bk=110
|ks=60
|ks=60
Line 100: Line 108:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2.0%
|angle=50
|angle=50
|af=3
|bk=110
|bk=110
|ks=60
|ks=60
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|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2.0%
|angle=50
|angle=50
|af=3
|bk=100
|bk=100
|ks=60
|ks=60
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|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|4, 7, 10, 13...
|2-3, 20-21
|-
!Rapid jab
|4, 7, 10, 13, 16, 19
|-
|-
!Finisher
!Finisher
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|loop=y}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y}}
{{MvSubNavRidley|g=SSBU}}
{{MvSubNavRidley|g=SSBU}}
[[Category:Ridley (SSBU)]]
[[Category:Ridley (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Latest revision as of 15:24, August 5, 2022

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Hitbox visualization showing Ridley's rapid jab.
Hitbox visualization showing Ridley's rapid jab finisher.

OverviewEdit

Update HistoryEdit

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.7% 0   Forward 14 10 0   6.0 top 0.0 7.5 11.0 0.5× 0.7× 0%               Slash   All All             +2 frames
1 0 0 0.7% 0   Forward 12 10 0   6.0 top 0.0 7.5 16.0 0.5× 0.7× 0%               Slash   All All             +2 frames
2 0 0 0.7% 0   Forward 8 10 0   6.0 top 0.0 7.5 21.0 0.5× 0.7× 0%               Slash   All All             +2 frames
Rapid jab finisher
0 0 0 2.0% 0   Forward 110 60 0   6.5 top 0.0 7.5 10.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 110 60 0   6.5 top 0.0 7.5 17.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 100 60 0   6.5 top 0.0 7.5 22.5 2.0× 1.0× 0%               Slash   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 2-3, 20-21
Rapid jab 4, 7, 10, 13, 16, 19
Finisher 4-5
Interruptible 46
Animation length 45
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point