Super Smash Bros. Brawl

Ivysaur (SSBB)/Down throw: Difference between revisions

(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw data== {{BrawlThrowTableHeader}} {{BrawlThrowTableRow |id=0 |damage=10% |af=3 |angle=80 |bk=83 |ks=50 |fkv=0 |bn=...)
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:IvysaurDThrowSSBB.gif|thumb|300px|Hitbox visualization showing Ivysaur's down throw.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=true
|noff=false
|ff=0.0
|trip=0
|ff=0
|sdi=0
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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|fkv=0
|fkv=0
|bn=0
|bn=0
|noff=false
|noff=true
|ff=1.0
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|type=Throwing
|effect=Normal
|effect=Normal
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==Timing==
==Timing==
The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].
{|class="wikitable"
!colspan="2"| Baseline
|-
!Invincibility
|1-8
|-
!Throw Release
|19
|-
!Interruptible
|35
|-
!Animation length
|46
|}


{{BrawlWeightBasedTableHeader}}
{{BrawlWeightBasedTableHeader}}
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!Invincible
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{BrawlWeightBasedFrameRow|Throw|35}}
{{BrawlWeightBasedFrameRow|Throw|19}}
{{BrawlWeightBasedFrameRow|Interruptible|35}}
{{BrawlWeightBasedFrameRow|Animation length|46}}
{{BrawlWeightBasedFrameRow|Animation length|46}}
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Baseline'''  {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=8}}{{FrameStrip|t=Blank|c=24}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=24}}{{FrameStrip|t=Blank|c=24}}
|-
|rowspan=2|'''Baseline'''  {{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=10}}
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=38}}{{FrameStrip|t=Blank|c=10}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 22:25, May 22, 2024

Hitbox visualization showing Ivysaur's down throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 10%   Forwards 83 50 0 0 0.0x 0.0x 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                   
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 12.92 14.25 14.82 15.01 15.2 15.39 15.58 16.15 16.53 17.1 17.48 17.67 17.86 18.05 18.43 18.62 19 19.38 19.76 19.95 20.14 20.33 20.52 20.71 20.9 21.28 21.47 22.04 22.8
Interruptible 23.8 26.25 27.3 27.65 28 28.35 28.7 29.75 30.45 31.5 32.2 32.55 32.9 33.25 33.95 34.3 35 35.7 36.4 36.75 37.1 37.45 37.8 38.15 38.5 39.2 39.55 40.6 42
Animation length 31.28 34.5 35.88 36.34 36.8 37.26 37.72 39.1 40.02 41.4 42.32 42.78 43.24 43.7 44.62 45.08 46 46.92 47.84 48.3 48.76 49.22 49.68 50.14 50.6 51.52 51.98 53.36 55.2
Min (Jigglypuff)                                                                                                                 
                                                                                                               
Baseline                                                                                                                 
                                                                                                               
Max (Bowser)                                                                                                                 
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible