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Banjo & Kazooie (SSBU)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
 
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Banjo & Kazooie forward tilt hitbox visualizations
!colspan=5|Banjo & Kazooie forward tilt hitbox visualizations
Line 16: Line 16:


==Overview==
==Overview==
{{competitive expertise}}
The '''Beak Bayonet'''. Banjo quickly thrusts Kazooie forward like a spear. Can be angled and has a sweetspot on Kazooie's beak. It has a decent [[range]] and has quick startup (7 frames), making it a useful spacing option.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up (early)|24}}
{{HitboxTableTitle|Angled up (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.0%
|damage=9.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 29: Line 32:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.200001
|ypos=16.2
|zpos=17.4
|zpos=17.4
|ff=1.1
|ff=1.1
Line 41: Line 44:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 59: Line 63:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 73: Line 78:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled up (late)|24}}
{{HitboxTableTitle|Angled up (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 82: Line 87:
|fkv=0
|fkv=0
|r=2.6
|r=2.6
|af=3
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.200001
|ypos=16.2
|zpos=17.799999
|zpos=17.8
|ff=1.1
|ff=1.1
|type=Head
|type=Head
Line 100: Line 106:
|fkv=0
|fkv=0
|r=3.2
|r=3.2
|af=3
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 114: Line 121:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 128: Line 136:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled forward (early)|24}}
{{HitboxTableTitle|Angled forward (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.0%
|damage=9.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 151: Line 160:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 169: Line 179:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 183: Line 194:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled forward (late)|24}}
{{HitboxTableTitle|Angled forward (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 192: Line 203:
|fkv=0
|fkv=0
|r=2.6
|r=2.6
|af=3
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=7.2
|ypos=7.2
|zpos=20.200001
|zpos=20.2
|ff=1.1
|ff=1.1
|type=Head
|type=Head
Line 206: Line 218:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 224: Line 237:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 238: Line 252:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled down (early)|24}}
{{HitboxTableTitle|Angled down (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 248: Line 262:
|r=2.6
|r=2.6
|bn=top
|bn=top
|af=3
|xpos=0.0
|xpos=0.0
|ypos=1.2
|ypos=1.2
Line 261: Line 276:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 279: Line 295:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 293: Line 310:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Angled down (late)|24}}
{{HitboxTableTitle|Angled down (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 302: Line 319:
|fkv=0
|fkv=0
|r=2.6
|r=2.6
|af=3
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 316: Line 334:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82
Line 334: Line 353:
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|af=3
|bk=42
|bk=42
|ks=82
|ks=82

Latest revision as of 17:11, January 27, 2022

Banjo & Kazooie forward tilt hitbox visualizations
Banjo&KazooieFTiltUp.gif
Banjo&KazooieFTilt.gif
Banjo&KazooieFTiltDown.gif

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

The Beak Bayonet. Banjo quickly thrusts Kazooie forward like a spear. Can be angled and has a sweetspot on Kazooie's beak. It has a decent range and has quick startup (7 frames), making it a useful spacing option.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (early)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 16.2 17.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 14.2 12.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 12.4 6.8 1.0× 1.0× 0%               Slash   All All            
Angled up (late)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 16.2 17.8 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 14.2 12.6 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 12.4 8.2 1.0× 1.0× 0%               Slash   All All            
Angled forward (early)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 7.2 18.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 7.2 13.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 7.2 7.4 1.0× 1.0× 0%               Slash   All All            
Angled forward (late)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 7.2 20.2 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 7.2 15.6 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 7.2 9.6 1.0× 1.0× 0%               Slash   All All            
Angled down (early)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 1.2 17.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 2.8 12.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 4.2 6.8 1.0× 1.0× 0%               Slash   All All            
Angled down (late)
0 0 0 9.0% 0   Forward 42 82 0   2.6 top 0.0 1.2 18.4 1.1× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Forward 42 82 0   3.2 top 0.0 2.8 13.8 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Forward 42 82 0   3.6 top 0.0 4.2 8.4 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Early hit 7
Late hit 8-9
Interruptible 29
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible