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Link (SSB4)/Down aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LinkDAir.gif|thumb|270px|Hitbox visualization showing Link's down aerial.]]
[[File:LinkDAir.gif|thumb|270px|Hitbox visualization showing Link's down aerial.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
 
'''{{GameIcon|ssb4}} [[1.1.3]]'''
*{{buff|Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from [[tech]]ing the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.}}
**{{nerf|However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.}}
*{{change|Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.}}
*{{nerf|Early hit hitlag (1x → 1.2x).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Meteor hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 23: Line 31:
|effect=Stab
|effect=Stab
|type=Sword
|type=Sword
|sdi=1.0
|ff=1.2
|trip=0
|sfx=Slash
|slvl=L
|g=f
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=15%
|angle=55
|bk=25
|ks=40
|fkv=0
|r=5.0
|bn=0
|xpos=1.5
|ypos=2.8
|zpos=0.5
|effect=Stab
|type=Sword
|ff=1.2
|trip=0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
|a=f
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
Line 40: Line 70:
|bn=0
|bn=0
|xpos=1.0
|xpos=1.0
|ypos=2.0
|ypos=2.0 to 3.5
|zpos=-0.5
|zpos=-0.5
|effect=Stab
|effect=Stab

Latest revision as of 11:39, May 9, 2024

Hitbox visualization showing Link's down aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.1.3

  •   Early hit angle (270° → 55°) and knockback (30 (base), 80 (scaling) → 25/40) against grounded opponents. This prevents grounded opponents from teching the move beyond very low percents as well as allowing the early hit to lead into the bounce hit at considerably higher percents.
    •   However, this significantly reduces the move's hitstun (especially at lower percents) and the move continues to fail to lead into a guaranteed bounce hit outside of a specific percent range and with strong spacing.
  •   Early hit duration (frames 16-17 → 16-19). This makes it easier to meteor aerial opponents but makes it easier to land the weaker early hit on grounded opponents.
  •   Early hit hitlag (1x → 1.2x).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0   30 80 0 5.0 0 1.5 2.8 0.5 1.0x 1.2x 0%               Slash  
1 0 15% 0   25 40 0 5.0 0 1.5 2.8 0.5 1.0x 1.2x 0%               Slash  
Late hit
0 0 18% 0   30 80 0 6.0 0 1.0 2.0 to 3.5 -0.5 1.0x 1.0x 0%               Slash  

TimingEdit

AttackEdit

Initial autocancel 1-9
Clean hit 14-19
Late hit 20-64
Ending autocancel 65-
Interruptible 80
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 

Landing lagEdit

Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible