Spinning Kong: Difference between revisions

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[[Image:Spinning_Kong.jpg|thumb|250px]]
[[Image:Spinning_Kong.jpg|thumb|250px|Spinning Kong]]
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move.  Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move.  Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.



Revision as of 19:43, January 10, 2009

Spinning Kong

The Spinning Kong is Donkey Kong's Up B move. Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights Mach Tornado , making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.

The Spinning Kong does up to 33% damage and has some invincibility frames.

Template:Donkey Kong Special Moves