Whirling Fortress: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MaskedMarth (talk | contribs) mNo edit summary |
MaskedMarth (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
[[Whirling Fortress]] is [[Bowser|Bowser's]] up | [[Whirling Fortress]] is [[Bowser|Bowser's]] [[up B]] move. It has several unique properties that make it highly beneficial to Bowser play: | ||
* It has very little startup (5 | * It has very little startup (5 [[frame]]s), during which Bowser is [[invincibility|invincible]], and has relatively little cooldown [[lag]]. | ||
* One cannot get shieldgrabbed if one cancels a Fortress directly into another. | * One cannot get shieldgrabbed if one cancels a Fortress directly into another. | ||
* It hits throughout most of its animation (on the ground) | * It hits throughout most of its animation (on the ground) | ||
* It allows Bowser to move quickly and suddenly in one direction | * It allows Bowser to move quickly and suddenly in one direction | ||
* It has | * It has high [[knockback]] on the ground, and inflicts high damage in the air | ||
* It has high priority | * It has high priority | ||
* It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog) | * It can be used to [[edgeguard]] quickly and efficiently (Fortressing off the side of a stage leads directly to an [[edge-hog]]) | ||
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump-cancelling|jump-cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover. | The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump-cancelling|jump-cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover. | ||
[[Category: | [[Category:Attacks]] | ||
[[Category:Special Attacks]] |
Revision as of 15:56, November 7, 2006
Whirling Fortress is Bowser's up B move. It has several unique properties that make it highly beneficial to Bowser play:
- It has very little startup (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
- One cannot get shieldgrabbed if one cancels a Fortress directly into another.
- It hits throughout most of its animation (on the ground)
- It allows Bowser to move quickly and suddenly in one direction
- It has high knockback on the ground, and inflicts high damage in the air
- It has high priority
- It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog)
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump-cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.