Pikmin Throw: Difference between revisions

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'''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. It is unknown if this makes the opponent flinch but pictures at the dojo at least infer that the properties of the pikmin may be added to the attack (red pikmin = fire) but this is unconfirmed.
'''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things.
 
==Colors==
 
*Red: have high attack power; attacks imbued with incendiary properties
 
*Yellow: Large range of attack; when thrown, soars in an arch; attacks imbued with electrical properties.
 
*Blue: strong when thrown; lightly more durable than average
 
*Purple: Doesn’t fly far when thrown; high attack power; slams into enemies instead of latching on when thrown
 
*White: light and weak; When latched onto opponent, poison does additional damage


[[Category:Side B moves]]
[[Category:Side B moves]]

Revision as of 18:15, January 11, 2008

Pikmin Throw is Captain Olimar's side B move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things.

Colors

  • Red: have high attack power; attacks imbued with incendiary properties
  • Yellow: Large range of attack; when thrown, soars in an arch; attacks imbued with electrical properties.
  • Blue: strong when thrown; lightly more durable than average
  • Purple: Doesn’t fly far when thrown; high attack power; slams into enemies instead of latching on when thrown
  • White: light and weak; When latched onto opponent, poison does additional damage