Pikmin Throw: Difference between revisions

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(New page: '''Pikmin Throw''' is Captain Olimar's side B move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is unsed to rac...)
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[[Image:Pikmin 080111i-l.jpg|right|thumb]]
'''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is unsed to rack up damage. It is unknown if this makes the opponent flinch but pictures at the dojo at least infer that the properties of the pikmin may be added to the attack (red pikmin = fire) but this is unconfirmed.
'''Pikmin Chain''' is [[Pikmin & Olimar (SSBB)|Pikmin & Olimar]]'s [[Side Special Move]]. [[Captain Olimar]] throws a [[Pikmin (species)|Pikmin]] at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage. Exactly how this move functions is unknown, but different Pikmin have different effects when thrown, such as additional throwing damage from a blue Pikmin, and a curved trajectory from a yellow Pikmin.


In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them.
[[Category:Side B moves]]
{{Pikmin Brawl}}
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Pikmin universe]]

Revision as of 18:04, January 11, 2008

Pikmin Throw is Captain Olimar's side B move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is unsed to rack up damage. It is unknown if this makes the opponent flinch but pictures at the dojo at least infer that the properties of the pikmin may be added to the attack (red pikmin = fire) but this is unconfirmed.