Stock: Difference between revisions

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(New page: '''Stock''' or lives are a feature in all Smash Bros. games. Unlike most fighter games, characters in Smash Bros. have a certian amount of stock along with a d...)
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'''Stock''' is a setting in [[Versus Mode]] in which the winner is the last player with remaining lives. In stock setting, the game allocates to each player a number of lives, which are depleted one by one each time the player is sent off the [[stage]].
'''Stock''' or lives are a feature in all [[Super Smash Bros. series|Smash Bros. games]]. Unlike most fighter games, characters in Smash Bros. have a certian amount of stock along with a damage counter instead of one health bar and one life. As characters are attacked their damage percentage increases, making them soar farther when hit. When a character is hit out of the [[Stages|playing area]] they get KO'ed, thus losing one stock.
 
===Single Player Modes===
The word "stock" can also be used to describe each life: "We played with 4 stock."  Stock setting with a [[time]] control is the [[tournament legal|standard setting]] for tournaments.  It can also be used to indicate how much a player beat another, i.e. Ay says "I 4-stocked Bee" if Ay had 4 stock when he removed Bee's last life.
In various single player modes throughout the Smash Bros., including [[Classic mode]] and [[Adventure mode]], the player can chose the amount of stock they will play with. The minimun has always been 1 and the maximum 5. Your score will be affected by the amount of stock you begin with and lose throughout the match.
 
===Versus Modes===
==JV X-Stocked==
In every Smash Bros. game stock matches have been an option in [[Versus mode]] along with team stock battles. The amount of stock can be changed for all players in the Options menu and can range from 1 to 99. During team stock matches each character has their own individual stock but if a player on a team should run out of lives they can take one from their teammates by pressing the Start button.
Another variation of this is called the '''JV x-Stock''', which is when one player finishes off a person with 1-4 stock remaining, but has 0% on that stock, thereby adding one stock to the total and calling it a "JV 2-5-stock."  This terminology stems from the idea that if the player hadn't taken that one hit that killed him when he was at high percentage, that the player would have won the battle with one extra stock.  The term was created by the player JV, who used to call his 0% finishing wins a JV X-stock, where X represented the value of the remaining stock plus 1.
[[Category:Features]]
 
[[Category:Multiplayer Modes]]
[[Category:Options]]

Revision as of 19:35, December 11, 2007

Stock or lives are a feature in all Smash Bros. games. Unlike most fighter games, characters in Smash Bros. have a certian amount of stock along with a damage counter instead of one health bar and one life. As characters are attacked their damage percentage increases, making them soar farther when hit. When a character is hit out of the playing area they get KO'ed, thus losing one stock.

Single Player Modes

In various single player modes throughout the Smash Bros., including Classic mode and Adventure mode, the player can chose the amount of stock they will play with. The minimun has always been 1 and the maximum 5. Your score will be affected by the amount of stock you begin with and lose throughout the match.

Versus Modes

In every Smash Bros. game stock matches have been an option in Versus mode along with team stock battles. The amount of stock can be changed for all players in the Options menu and can range from 1 to 99. During team stock matches each character has their own individual stock but if a player on a team should run out of lives they can take one from their teammates by pressing the Start button.