V-cancelling: Difference between revisions
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[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without | [[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]] | ||
'''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]] 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. | '''V-cancelling''' or '''Velocity cancelling''' is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing [[L]] or [[R]] 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in [[hitstun]], and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. | ||
Revision as of 23:49, October 1, 2015
V-cancelling or Velocity cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing L or R 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, and cannot have pressed L or R within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%.
It was discovered and documented by Achilles1515 in September 2015.
See also
External links