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Twelve character battle: Difference between revisions

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A '''Twelve Character Battle''' (often abbreviated to '''12cb''') is an arbitrary gamemode mostly played in the original ''[[Super Smash Bros.]]'' in which both players have access to every character in the roster once and battle until their last character. Twelve character battles generally last 50-90 minutes.
A '''twelve character battle''', often abbreviated as '''12cb''', is an alternative gameplay method in tournaments for the original ''[[Super Smash Bros.]]'. In these battles, players fight with all twelve characters in the game until one player runs out of characters to use. Matches of this sort can take a long time to complete; the shortest matches can last around 50 minutes, while the longest have lasted over 90 minutes.
 
Initially a niche idea, the twelve character battle has since become more and more accepted by professional ''Smash 64'' players, with proponents of the battle claiming it does a better job of analysing one's skillset at the game compared to standard tournament play. The use of many characters reinforces the idea that the player is aware of multiple strategies involving [[tech skill]], and the use of counterpicking also causes players to demonstrate knowledge of [[matchups]].
 
Due to the significantly lager character pools available in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', no equivalent for either game has appeared in tournaments.


==Ruleset==
==Ruleset==
This is the most popular ruleset as popularized by [[Isai]]:
{{incomplete|This ruleset seems very vague; is this really all there is to it?}}
*First character is blind picked for both players
While no official ruleset exists for twelve character battles, these battles generally follow a ruleset that was popularized by [[Isai]]:
*Each character has 5 stocks
*The first character is blind picked for both players, as to prevent counterpicking.
*Loser of each game picks next stage
*Each character has 5 stocks; after five stocks are lost from a character, the losing player must select their next character.
*If loser changes stage, winner is given a chance to switch to any remaining character(s)
*The losing player selects which stage to play on.
*If the losing player elects to use a different stage, the winning player is given the option to switch to any remaining character they have.


==Notable 12CBs==
==External links==
(Only the first parts are linked)
*[http://youtube.com/watch?v=Izjdx9QT2Eg Isai vs. SuPeRbOoMfAn]
*[http://youtube.com/watch?v=Izjdx9QT2Eg Isai vs. SuPeRbOoMfAn]
*[http://youtube.com/watch?v=Mv4L5oVPG-Y Tatsuman vs. Jousuke]
*[http://youtube.com/watch?v=Mv4L5oVPG-Y Tatsuman vs. Jousuke]
==Trivia==
*Many players prefer 12 character battles to [[main]] vs main battles as they believe it is a more accurate representation of who the better player is, based on their character versatility and matchup knowledge.
{{stub}}

Revision as of 12:32, June 8, 2014

A twelve character battle, often abbreviated as 12cb, is an alternative gameplay method in tournaments for the original Super Smash Bros.'. In these battles, players fight with all twelve characters in the game until one player runs out of characters to use. Matches of this sort can take a long time to complete; the shortest matches can last around 50 minutes, while the longest have lasted over 90 minutes.

Initially a niche idea, the twelve character battle has since become more and more accepted by professional Smash 64 players, with proponents of the battle claiming it does a better job of analysing one's skillset at the game compared to standard tournament play. The use of many characters reinforces the idea that the player is aware of multiple strategies involving tech skill, and the use of counterpicking also causes players to demonstrate knowledge of matchups.

Due to the significantly lager character pools available in Super Smash Bros. Melee and Super Smash Bros. Brawl, no equivalent for either game has appeared in tournaments.

Ruleset

An icon for denoting incomplete things.

While no official ruleset exists for twelve character battles, these battles generally follow a ruleset that was popularized by Isai:

  • The first character is blind picked for both players, as to prevent counterpicking.
  • Each character has 5 stocks; after five stocks are lost from a character, the losing player must select their next character.
  • The losing player selects which stage to play on.
  • If the losing player elects to use a different stage, the winning player is given the option to switch to any remaining character they have.

External links