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Mario (SSB)/Up tilt: Difference between revisions

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==Overview==
==Overview==
[[File:Mario Up Tilt Hitbox Smash 64.gif|thumb|Hitbox of Mario's up tilt]]
[[File:Mario Up Tilt Hitbox Smash 64.gif|thumb|Hitbox of Mario's up tilt]]
Mario delivers an uppercut, dealing 10% damage. For an up tilt it has above average knockback, but its primary use is as a [[combo]] move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as {{mvsub|Pikachu|SSB|up tilt|alt=Pikachu's}}, {{mvsub|Kirby|SSB|up tilt|alt=Kirby's}}, or {{mvsub|Fox|SSB|up tilt|alt=Fox's}} (this is especially noticeable at low percentages). At around 50% it can lead into an {{mvsub|Mario|SSB|up smash}}. At percentages around 70% it can lead into an aerial such as a {{mvsub|Mario|SSB|forward aerial}} or {{mvsub|Mario|SSB|back aerial}} (both of which can either be used to set up an [[edgeguard]] or, at high enough percentages, simply KO) or a {{mvsub|Mario|SSB|down aerial}} -> {{mvsub|Mario|SSB|up aerial}} combo to rack up damage.
Mario delivers an uppercut, dealing 10% damage. For an up tilt it has above average knockback, but its primary use is as a [[combo]] move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as {{mvsub|Pikachu|SSB|up tilt|alt=Pikachu's}}, {{mvsub|Kirby|SSB|up tilt|alt=Kirby's}}, or {{mvsub|Fox|SSB|up tilt|alt=Fox's}} (this is especially noticeable at low percentages). At around 50% it can lead into an {{mvsub|Mario|SSB|up smash}}. At percentages around 70% it can lead into an aerial such as a {{mvsub|Mario|SSB|forward aerial}} or {{mvsub|Mario|SSB|back aerial}} (both of which can either be used to set up an [[edgeguard]] or, at high enough percentages, simply KO) or a {{mvsub|Mario|SSB|down aerial}}{{mvsub|Mario|SSB|up aerial}} combo to rack up damage.


{{technical data}}
{{technical data}}

Revision as of 16:57, October 21, 2013

Overview

Hitbox of Mario's up tilt

Mario delivers an uppercut, dealing 10% damage. For an up tilt it has above average knockback, but its primary use is as a combo move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as Pikachu's, Kirby's, or Fox's (this is especially noticeable at low percentages). At around 50% it can lead into an up smash. At percentages around 70% it can lead into an aerial such as a forward aerial or back aerial (both of which can either be used to set up an edgeguard or, at high enough percentages, simply KO) or a down aerialup aerial combo to rack up damage.


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Related moves

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