Recovery: Difference between revisions

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m (ZSS's Up-b is a recovery. It's just a tether recovery.)
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{{merge|Maximum Recovery}}
[[Image:Recovery.jpg|thumb|right|Mario recovering from a fall.]]
'''Wonder Height Recoveries''' are moves which all reach a great height. All of these (minus [[Diddy Kong]]'s) allow the user to use midair attacks after.
A '''recovery''' is the attempt to return on-stage after being knocked off.  Some tools to achieve this end are the [[second jump]] and the [[third jump]] (usually an [[up Special Move]]). Some recovery moves only go nearly straight up, while others are for long horizontal differences.


==Distance==
It should be noted that some characters do not have an up special attack as their recovery.
When on [[Final Destination]], if a Wonder Height Recovery is used on the ground, the character can reach a distance almost to the Out of Bounds on the top. However, when used after jumping the distance decreases. They all reach the same distance vertically, and are considered to travel the ultimate distance a single Special Attack can travel.  
[[Image:Pikmin 080111j-l.jpg|right|thumb|Olimar using a tether recovery.]]
 
==External Links==
*[http://www.smashbros.com/en_us/howto/basic/basic03.html You must recover! at Super Smash Bros. Dojo!!.]


==Characters==
*[[King Dedede]] - [[Super Dedede Jump]]: Dedede jumps very high then smashes down onto the stage.
*[[Snake]] - [[Cypher]]: Snake grabs on to the flying reconnaissance camera to recover. [[Bomb Recovery]] is necessary to reach ultimate height.
*[[Sonic]] - [[Spring Jump]]: Sonic is shot up by  classic spring. To gain greater height, use it after jumping from the ground to a standing Spring.
*[[R.O.B.]] - [[Robo Burner]]: R.O.B. sends itself upward with propulsion. Holding Up or Special is necessary to reach ultimate height.
*[[Diddy Kong]] - [[Rocketbarrel Boost]]: Diddy Kong blasts up using his barrel jetpack. Only is a Wonder Height Recovery fully charged.
*[[Wario]] - [[Wario Waft]] - Fiery gases aid Wario in recovering. Must be charged for 2 minutes for effectiveness and to be a Wonder Height Recovery.
*[[Lucas]] - [[Zapjump]] - Combining this with [[PK Thunder]] 2 yields amazing height.
*[[Jigglypuff]] - [[Shield Jump]] - Jigglypuff's shield breaker can reach higher than anything else, but only if a ceiling or great distance stops it from getting [[Star KO]]d.
*[[Pit]] - [[Wings of Icarus]] - Using nothing more than his [[Up Special]], Pit can travel quite far, even more if he's standing when he activates them.
[[Category:Terms]]
[[Category:Terms]]
[[Category:Unofficial lingo]]

Revision as of 15:46, June 12, 2008

File:Recovery.jpg
Mario recovering from a fall.

A recovery is the attempt to return on-stage after being knocked off. Some tools to achieve this end are the second jump and the third jump (usually an up Special Move). Some recovery moves only go nearly straight up, while others are for long horizontal differences.

It should be noted that some characters do not have an up special attack as their recovery.

File:Pikmin 080111j-l.jpg
Olimar using a tether recovery.

External Links