Jungle Japes: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Redirecting to DK Island:Jungle Japes)
Line 1: Line 1:
{{spoiler}}
#REDIRECT[[DK Island:Jungle Japes]]
{{stage|
|location=[[DK Island]]
|name=Jungle Japes
|image=[[Image:JungleJapes.jpg]]
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|appearsin=[[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|hometo=[[Donkey Kong (SSBM)|Donkey Kong]] (SSBM), [[Donkey Kong (SSBB)|Donkey Kong]], [[Diddy Kong (SSBB)|Diddy Kong]] (SSBB)
|availability=[[Starter stage|Starter]] (SSBM), [[Unlockables|Unlockable]] (SSBB)
|tourneysingle=Available (SSBM), ??? (SSBB)
|tourneydouble=Available (SSBM), ??? (SSBB)
}}
 
Announced at [[E3]] 2001, '''Jungle Japes''' is a [[stage]] that is unlocked from the start of [[Super Smash Bros. Melee]]. It is also [[Donkey Kong]]'s home stage. [[Young Link]] and his teammates are faced here in [[All-Star]] mode.
 
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller then the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s occasionally jump out of the water; getting attacked by one will result in a [[one-hit KO]].
 
In Brawl, however, it will be easier to get back on stage when caught in the current because all characters can swim for a short time, which will allow them to float in the river instead on sinking. However, the swift current will carry one away very quickly, so be sure to act quickly.
 
==Fun facts==
*Playing against a Fox CP on this level is almost a guaranteed win with this strategy: after he gets KO'd once, moving to the platform on the right before Fox returns will cause him to [[self-destruct]] repeatedly. A glitch causes Fox to jump underneath the middle platform and use [[Fire Fox]]. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
*When pit in a 1 stock match against a Lv. 9 Ness, moving isn't even necessary for winning. Ness will self-destruct in a matter not unlike Fox's glitch.
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform he or she started on. When Giant DK approaches, pressing and holding the [[B button]] will cause him fall through the gap.
:*Giant DK will also suicide if standing still at the edge of the same platform using [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]], [[Captain Falcon (SSBM)|Captain Falcon]] and [[Kirby (SSBM)|Kirby]].
*Cranky Kong makes a cameo in the house in center stage. He appears as a silhouette in a rocking chair and occasionally gets up to pace.
 
{{SSBMStages}}
{{SSBBStages}}
{{Donkey Kong}}
{{Past Stages}}
[[Category: Stages]]
[[Category: Stages (SSBM)]]
[[Category: Stages (SSBB)]]
[[Category: Donkey Kong universe]]

Revision as of 10:57, March 1, 2008