Template:UpdateList/1.0.4: Difference between revisions

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*{{nerf|Up smash's first hit has a smaller hitbox (6.5u → 5u).}}
*{{nerf|Up smash's first hit has a smaller hitbox (6.5u → 5u).}}
*{{nerf|Up smash's second hit's sweetspot is smaller (7u → 6u) and it is positioned lower (y offset: -5 → -4), reducing its range.}}
*{{nerf|Up smash's second hit's sweetspot is smaller (7u → 6u) and it is positioned lower (y offset: -5 → -4), reducing its range.}}
*{{nerf|Up smash's second hit's sourspot deals less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}, significantly hindering its KO potential.}}
*{{nerf|Up smash's second hit's sourspot deals less damage ({{ChargedSmashDmgSSB4|13}} {{ChargedSmashDmgSSB4|11}}), significantly hindering its KO potential.}}
*{{nerf|Up smash's late second hit deals less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}, hindering its KO potential.}}
*{{nerf|Up smash's late second hit deals less damage ({{ChargedSmashDmgSSB4|11}} {{ChargedSmashDmgSSB4|10}}) hindering its KO potential.}}
*{{buff|Down smash deals more damage|{{ChargedSmashDmgSSB4|11}} (katanas), {{ChargedSmashDmgSSB4|9}} (arms)|{{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|11}}) without full compensation on its knockback scaling (93 → 90), significantly improving its KO potential.}}
*{{buff|Down smash deals more damage ({{ChargedSmashDmgSSB4|11}} (katanas), {{ChargedSmashDmgSSB4|9}} (arms) {{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|11}}) without full compensation on its knockback scaling (93 → 90), significantly improving its KO potential.}}
*{{nerf|Forward aerial has lower knockback scaling (92 → 84), significantly hindering its KO potential.}}
*{{nerf|Forward aerial has lower knockback scaling (92 → 84), significantly hindering its KO potential.}}
*{{nerf|Up aerial's fifth hit now has set knockback (0 → 10) and no longer uses the auto-link angle (366° → 85°). This makes it connect less reliably with the final hit, along with making Greninja's drag down up aerial combos less consistent.}}
*{{nerf|Up aerial's fifth hit now has set knockback (0 → 10) and no longer uses the auto-link angle (366° → 85°). This makes it connect less reliably with the final hit, along with making Greninja's drag down up aerial combos less consistent.}}
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*{{buff|Up aerial's final hit's lower hitbox is slightly larger (6u → 6.2u).}}
*{{buff|Up aerial's final hit's lower hitbox is slightly larger (6u → 6.2u).}}
*{{nerf|[[Water Shuriken]] has more ending lag on the ground (FAF 25 (from release) → 32).}}
*{{nerf|[[Water Shuriken]] has more ending lag on the ground (FAF 25 (from release) → 32).}}
*{{buff|[[Shadow Sneak]] and Shadow Strike have slightly higher knockback scaling (100 → 102 (forwards)/101 (backwards).}}
*{{buff|[[Shadow Sneak]] and Shadow Strike have slightly higher knockback scaling (100 → 102 (forwards)/101 (backwards)).}}
*{{buff|Shadow Sneak has less ending lag (FAF 77 → 67).}}
*{{buff|Shadow Sneak has less ending lag (FAF 77 → 67).}}
*{{bugfix|Fixed a glitch where Greninja could cancel the landing lag from its aerials with Shadow Sneak.}}
*{{bugfix|Fixed a glitch where Greninja could cancel the landing lag from its aerials with Shadow Sneak.}}
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*{{change|Luma travels slower from uncharged [[Luma Shot]] (2.8 → 2.2), reducing its distance by about 28%.}}
*{{change|Luma travels slower from uncharged [[Luma Shot]] (2.8 → 2.2), reducing its distance by about 28%.}}
*{{change|Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).}}
*{{change|Lumas moves faster when summoned from a distance (acceleration: 0.1 → 1.2).}}
*{{nerf|Uncharged Luma shot has a shorter hitbox duration (30 frames → 17).}}
*{{nerf|Uncharged Luma Shot has a shorter hitbox duration (30 frames → 17).}}
*{{change|Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.}}
*{{change|Rosalina gains less vertical momentum when using Guardian Luma (1 → 0.5), now matching Gravitational Pull and Catch and Release.}}
*{{change|[[Power Star]] now has a wind effect when it is first summoned.}}
*{{change|[[Power Star]] now has a wind effect when it is first summoned.}}
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*{{nerf|Egg Lay and Egg Launch have smaller grabboxes (5u/6.8u → 4u/5.9u).}}
*{{nerf|Egg Lay and Egg Launch have smaller grabboxes (5u/6.8u → 4u/5.9u).}}
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]] after being swallowed by Egg Lay.}}
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]] after being swallowed by Egg Lay.}}
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special after a ledge jump.}}
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}}
*{{bugfix|Fixed a glitch which allowed Yoshi to slide far forwards with his up special after performing a boost pivot grab.}}
*{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}}
*{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}}
|Zelda=*{{buff|Up tilt's ending lag decreased|frame 35|33, improving its combo ability.}}
|Zelda=*{{buff|Up tilt's ending lag decreased|frame 35|33, improving its combo ability.}}
*{{buff|Up tilt deals more damage|6.5%|7.2%.}}
*{{buff|Up tilt deals more damage|6.5%|7.2%.}}
*{{nerf|Pivot grab's Z-offset decreased|-4 – -18.7|-4 – -15.7. This lowers its range.}}
*{{nerf|Pivot grab's Z-offset decreased|-4 – -18.7|-4 – -15.7. This lowers its range.}}
|Zero Suit Samus=*{{nerf|Air dodge landing lag standardized|15|22|frames.}}
|Zero Suit Samus=*{{nerf|Air dodge has more landing lag (14 frames → 21), now matching the rest of the cast.}}
*{{nerf|Up smash has slower startup|frame 8|10.}}
*{{nerf|Up smash has more startup lag (frame 8 10).}}
*{{buff|Up smash's first hit has a longer duration|1|2 frames.}}
*{{buff|Up smash's first hit has a longer duration (frame 8 → 10-11).}}
*{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}}
*{{change|Up smash's loop hits all start 3 frames later.}}
*{{nerf|[[Paralyzer]] has 4 frames more ending lag.}}
*{{nerf|[[Paralyzer]] has more ending lag (FAF 25 (from release) → 29).}}
*{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}}
*{{nerf|Fully charged Paralyzer launches grounded opponents at a lower angle (60° → 315°), now keeping them on the ground. This not only makes it harder for Zero Suit Samus to get aerial followups out of the move (along with its higher ending lag) but it also notably prevents her from re-stunning fast fallers with another fully charged paralyzer, removing the move's ability to potentially infinite fast fallers.}}
**{{change|Grounded opponent angle|60|315}}
*{{change|Fully charged paralyzer now has a negative trip chance against grounded opponents (0% → -100%). This prevents the move from tripping grounded opponents despite its adjusted angle.}}
<!--**{{change|Grounded opponent trip chance|0%|400%}} leaving this hidden until we can make sense of it-->
|Additions=''No additional content was introduced in this update.''
|Additions=''No additional content was introduced in this update.''
|Stages=''No stage changes were made in this update.''
|Stages=''No stage changes were made in this update.''

Latest revision as of 04:24, May 12, 2024

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo tools.
  • Change DACUS has been removed, making certain up smashes slightly less versatile.