Template:UpdateList/1.1.4: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser=*{{buff|Dash attack damage | |Bowser=*{{buff|Dash attack deals more damage (10% (clean)/8% (late) → 12%/10%). Its knockback values were not compensated, giving the move more knockback.}} | ||
*{{nerf|Up throw knockback | *{{nerf|Up throw has higher knockback scaling (155 → 180), hindering its combo potential at high percentages.}} | ||
*{{buff|All variations of [[Flying Slam]] | **{{buff|However, this also improves its combo potential at lower percents, in addition to allowing Bowser’s up throw, up air combo to KO at lower percents.}} | ||
*{{buff|All variations of [[Flying Slam]] have increased grab range.}} | |||
{{Template:UpdateList/1.1.4/Bowser}} | {{Template:UpdateList/1.1.4/Bowser}} | ||
|Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | |Bowser Jr.=*{{buff|All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).}} | ||
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|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}} | |Falco=*{{buff|Up smash's first hit has less startup lag with a longer duration (frame 8 → 7-8). The animation was unchanged, giving the move considerably more range below Falco.}} | ||
*{{buff| | *{{buff|During up smash, Falco now has intangibility on his attacking leg while the hitboxes are active.}} | ||
*{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | *{{change|Up smash's first hit has altered knockback (60/80 (base near/far), 25/30 (scaling near/far) → 70/18).}} | ||
*{{change|Up smash's first hit now has weight independent knockback.}} | *{{change|Up smash's first hit now has weight independent knockback.}} |
Revision as of 05:51, May 1, 2024
- The "controller glitch" has been removed.
- A move's chance of tripping during low knockback has been changed (2-25% → 2-12%). This makes moves less likely to trip; for moves without an additional trip chance, the rate is about halved.