Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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(0x26 is 38, not 48. 48 is 0x30)
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**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames, but they start later (frames 2-25 → 3-30).}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more [[air dodge]] frames, but they start later (frames 2-25 → 3-30).}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
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**{{change|He also sustains more gravity (0.14 → 0.15).}}
**{{change|He also sustains more gravity (0.14 → 0.15).}}
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}}
*{{buff|Ridley can land sooner after jumping out of Space Pirate Rush (19 frames → 17).}}
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastzone during Space Pirate Rush.}}
*{{buff|Ridley and his opponent are KO'd sooner when passing the bottom blastline during Space Pirate Rush.}}
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}}
*{{change|Ridley loses more speed after whiffing a Space Pirate Rush (Horizontal speed multiplier: 0.65× → 0.6×).}}
*[[Wing Blitz]]
*[[Wing Blitz]]
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*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}}
*{{buff|[[Lloid Trap]]'s detection range is longer (6.8u → 8.5u).}}
[[Fishing Rod]]:
[[Fishing Rod]]:
*{{buff|Maximum rod lenght with smash input increased (52 → 58).}}
*{{buff|Maximum rod length with smash input increased (52 → 58).}}
*{{nerf|Maximum rod lenght with tilt input decreased (42 → 38).}}
*{{nerf|Maximum rod length with tilt input decreased (42 → 38).}}
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}}
*{{nerf|Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).}}
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}}
*{{nerf|Decreased the window for smash inputs (6 frames → 4).}}

Latest revision as of 08:16, November 14, 2023

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Bug fix The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.