Lucario (SSBU): Difference between revisions

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<!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', it is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Lucario is classified as [[Fighter number|Fighter #41]].
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed as a playable character on June 12th, 2018. As in ''[[Super Smash Bros. Brawl]]'', it is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Lucario is classified as [[Fighter number|Fighter #41]].


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==Attributes==
==Attributes==
<!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.
In terms of physical attributes, Lucario is a [[weight|middleweight]] fighter (same weight as {{SSBU|Ice Climbers}}, {{SSBU|Mythra}}, {{SSBU|Steve}}, {{SSBU|Wolf}}, and {{SSBU|Villager}}, making it on the lower end of middleweights) with average height, a below-average walking speed and an average running speed, a very fast initial dash (tied for 5th fastest with {{SSBU|Bowser}}, {{SSBU|Mewtwo}}, {{SSBU|Marth}}, and {{SSBU|Lucina}}), above-average [[traction]], very high [[air speed]] (6th fastest in this category), above-average [[air acceleration]] and [[falling speed]], and below-average gravity; Lucario can also [[crawl]], [[wall jump]], and [[wall cling]]. These traits make Lucario a somewhat floaty character who can maintain aerial presence for a long time, be it onstage or offstage, while also having decent mobility and control on the ground due to its fast dashing speed and above-average traction; collectively, Lucario's overall mobility meanders between average and above-average.


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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
<!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', receiving buffs in game updates but being significantly nerfed overall. The most notable nerf is to its Aura mechanic, as Lucario's [[Aura]] multiplier is worse than it was in ''Smash 4'' despite [[1v1 multiplier]]s now giving a slight advantage. This, when combined with the universal weakening of the [[rage]] mechanic, makes Lucario noticeably less powerful at higher percentages, while its reduced [[weight]] makes it even easier to KO and makes it harder for it to rely on rage and Aura combined. Furthermore, some of Lucario's most reliable moves have been made less effective, with [[down aerial]] halting its momentum less if overused, [[back aerial]] being weaker, [[Double Team]] having a drastically shorter duration and intangibility and [[Aura Sphere]] can no longer be grab-canceled. While Lucario still has a strong recovery, [[Extreme Speed]]'s controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, it covers less distance overall and stops its momentum at the end, worsening its recovery, especially at lower percentages. Finally, the changes in [[D]]I and [[air dodging]], has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.
Lucario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'', receiving buffs in game updates but being significantly nerfed overall. The most notable nerf is to its Aura mechanic, as Lucario's [[Aura]] multiplier is worse than it was in ''Smash 4'' despite [[1v1 multiplier]]s now giving a slight advantage. This, when combined with the universal weakening of the [[rage]] mechanic, makes Lucario noticeably less powerful at higher percentages, while its reduced [[weight]] makes it even easier to KO and makes it harder for it to rely on rage and Aura combined. Furthermore, some of Lucario's most reliable moves have been made less effective, with [[down aerial]] halting its momentum less if overused, [[back aerial]] being weaker, [[Double Team]] having a drastically shorter duration and intangibility and [[Aura Sphere]] can no longer be grab-canceled. While Lucario still has a strong recovery, [[Extreme Speed]]'s controls have been modified to the point where holding down the control stick can accidentally lead to self-destruction, it covers less distance overall and stops its momentum at the end, worsening its recovery, especially at lower percentages. Finally, the changes in [[D]]I and [[air dodging]], has the overall effect of limiting or even outright removing some of Lucario's previously guaranteed combos from throw, which were some of the only reliable ways for it to add damage.