Template:UpdateList/1.0.4: Difference between revisions

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*{{nerf|Down aerial deals less damage overall due to having two less hits (14.336% → 12.88%).}}
*{{nerf|Down aerial deals less damage overall due to having two less hits (14.336% → 12.88%).}}
|Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}}
|Duck Hunt=*{{buff|Up smash's first hit has received an additional aerial-only hitbox. As the previous hitbox was ground-only, this allows the first hit to affect aerial opponents.}}
|Falco=*{{buff|Landing hit of forward aerial deals more damage (2% → 5%).}}
|Falco=*{{buff|Forward aerial's landing hit deals considerably more damage (2% → 5%). Its knockback values were not compensated, drastically improving its KO potential.}}
*{{buff|Landing hit of forward aerial extends farther horizontally (Z offsets: 11/8 → 12/7), increasing its horizontal range.}}
*{{buff|Forward aerial's landing hit extends farther horizontally (z offsets: 11/8 → 12/7), increasing its horizontal range.}}
*{{buff|Down aerial has less ending lag (FAF 58 → 52) and landing lag (26 frames → 23).}}
*{{buff|Down aerial has less ending lag (FAF 58 → 52) and landing lag (26 frames → 23).}}
*{{buff|[[Blaster]] has a more generous repeat window (frames 7-14 → 7-17).}}
*{{buff|[[Blaster]] has a more generous repeat window (frames 7-14 → 7-17).}}

Revision as of 06:16, July 21, 2023

  • Change Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo tools.
  • Change DACUS has been removed, making certain up smashes slightly less versatile.