Freezing: Difference between revisions

1,041 bytes added ,  1 year ago
m
Old move proposal that none of its supporters could give particularly good reasons for nor effectively counter Toomai's points against it on the talk page
m (→‎By characters: Added Sora.)
m (Old move proposal that none of its supporters could give particularly good reasons for nor effectively counter Toomai's points against it on the talk page)
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{move|Ice|Neither term seems to be more popular, so we should probably go with the script name (plus it's consistent with the other elemental effect names).}}
:''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].''
:''Not to be confused with the [[freeze glitch]]. For game freezing, see [[game crash]].''
[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']]
[[File:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack, being used in ''Melee'']]
Line 8: Line 7:
'''Freezing''', also known as '''ice''', is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series, which debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. It causes a character to be encased in ice while taking [[knockback]], preventing them from taking action for a certain amount of time in replacement of the [[hitstun]] they would usually experience.
'''Freezing''', also known as '''ice''', is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series, which debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. It causes a character to be encased in ice while taking [[knockback]], preventing them from taking action for a certain amount of time in replacement of the [[hitstun]] they would usually experience.


Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the Support [[Spirit]] skill Water & Ice Attack ↑, as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. In ''Ultimate'', the Spirit skill or trait Water/Freezing Resist ↑ weakens freezing attacks. The Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage the player takes from freezing attacks.
Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the support [[spirit]] skill Water & Ice Attack ↑, as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. In ''Ultimate'', the spirit skill or trait Water/Freezing Resist ↑ weakens freezing attacks. The support spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage the player takes from freezing attacks.


==General properties==
==General properties==
Line 24: Line 23:
**All these increases to freeze time still abide by the 250-frame cap, and can only be done up to 5 times<!--ice_damage_continue_max in the game's params--> until the opponent thaws out.
**All these increases to freeze time still abide by the 250-frame cap, and can only be done up to 5 times<!--ice_damage_continue_max in the game's params--> until the opponent thaws out.


Uniquely, {{SSBU|Hero}}'s [[Kacrackle Slash]] applies a 2× multiplier to the initial freeze time, giving him a greater advantage over the opponent compared to other freezing attacks.
Uniquely, {{SSBU|Hero}}'s [[Kacrackle Slash]] applies a 2× multiplier to the initial freeze time, giving him a greater advantage over the opponent compared to other freezing attacks. Furthermore, multi-hit freezing attacks (namely the {{SSBU|Ice Climbers}}' [[Blizzard]]) have a new accumulation mechanic that lets them freeze opponents even if they deal less than 52.5 units of knockback. More specifically, each hit's resulting freeze time from the formula (if they would have caused freezing) is added together if the target is kept in [[hitstun]] between them, and if the combined value exceeds 263, the opponent is frozen by the hit to have crossed the threshold, using its individual freeze time. For example, in a 1v1 match with [[stale-move negation]] disabled, Blizzard can freeze as early as 28.4% with 9 hits; if there is no percent increase between hits (such as by the Fixed Damage option in [[Training]] mode), this instead happens at around 37%, which can be verified by the result of <code>(5 * 2.16 + 0.5 * 37) * 9</code> exceeding 263. As this only takes damage into account, it works regardless of the opponent's weight or knockback modifiers, unless they take no hitstun as a result of either [[armor]] or the attack dealing flinchless knockback.


In all games, a frozen character automatically [[jump]]s after thawing out, canceling out most of their remaining launch speed, and can perform other actions immediately (except in ''Melee'', where they sustain 16 frames of [[ending lag]]), though their horizontal momentum is still temporarily locked. Additionally, they are protected from subsequent freezing attempts for 60 frames after thawing out.
In all games, a frozen character automatically [[jump]]s after thawing out, canceling out most of their remaining launch speed, and can perform other actions immediately (except in ''Melee'', where they sustain 16 frames of [[ending lag]]), though their horizontal momentum is still temporarily locked. Additionally, they are protected from subsequent freezing attempts for 60 frames after thawing out.
Line 42: Line 41:
|[[Giga Bowser]]
|[[Giga Bowser]]
|[[Down smash]]
|[[Down smash]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|{{SSBU|Hero}}
|{{SSBU|Hero}}
Line 61: Line 60:
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|Kirby (Copy Abilities)
|rowspan=3|Kirby (Copy Abilities)
|Ice Shot
|Ice Shot
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[PK Freeze]]
|[[PK Freeze]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Magic]] (Blizzaga)
|{{GameIcon|SSBU}}
|-
|-
|[[Lucas]]
|[[Lucas]]
|PK Freeze
|[[PK Freeze]]
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Luigi}}
|{{SSB4|Luigi}}
Line 83: Line 86:
|-
|-
|{{SSB4|Ness}}
|{{SSB4|Ness}}
|[[PK Freeze]]
|''PK Freeze'' (custom PK Flash)
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
Line 169: Line 172:
|[[Giga Bowser]]
|[[Giga Bowser]]
|Down smash
|Down smash
|{{GameIcon|SSBU}}
|{{GameIcon|SSBM}}{{GameIcon|SSBU}}
|-
|-
|[[Glice]]
|[[Glice]]
Line 194: Line 197:
|[[Gerudo Valley]]
|[[Gerudo Valley]]
|[[Twinrova|Kotake]]'s ice spell
|[[Twinrova|Kotake]]'s ice spell
|{{GameIcon|SSB4-3}} {{GameIcon|SSBU}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[Mushroom Kingdom U]]
|[[Mushroom Kingdom U]]
|Falling Icicles
|Falling Icicles
|{{GameIcon|SSB4-U}} {{GameIcon|SSBU}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|}
|}