Training Mode: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Training mode''' is a mode in all three games where the player can manipulate the environment and experiment with the CPU without the restrictions of any standard match. Training mode allows the player to spawn any [[item]], change gameplay speed, and alter the number of | '''Training mode''' is a mode in all three games where the player can manipulate the environment and experiment with the CPU without the restrictions of any standard match. Training mode allows the player to spawn any [[item]], change gameplay speed, and alter the number of computer players on screen without ever having to leave the match. Training mode is listed as a single player mode, though the enemy can be controlled by a human, making it also a multiplayer mode. | ||
==Uses== | ==Uses== |
Revision as of 12:41, February 16, 2008
Training mode is a mode in all three games where the player can manipulate the environment and experiment with the CPU without the restrictions of any standard match. Training mode allows the player to spawn any item, change gameplay speed, and alter the number of computer players on screen without ever having to leave the match. Training mode is listed as a single player mode, though the enemy can be controlled by a human, making it also a multiplayer mode.
Uses
- Wavedashing: It is suggested that many beginners learn to Wavedash in training mode due to the speed manipulation properties.
- Combos: Granted this can easily be done in Versus Mode as well, players can also use this to perfect combos on an, otherwise, motionless enemy.