All-Star Mode: Difference between revisions
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In ''[[Super Smash Bros. Melee]]'', '''All-Star''' mode is a secret 1-player | In ''[[Super Smash Bros. Melee]]'', '''All-Star''' mode is a secret [[:Category:Single Player Modes|1-player mode]] which pits the player up against every character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 [[Mr. Game & Watch]]es. | ||
In order to unlock All-Star mode, one must | |||
However, the player does not automatically regain health in between battles, with only way to heal being one of three [[Heart Container]]s available in between matches. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%) instead of only healing 100% damage. | |||
In order to unlock All-Star mode, one must unlock every character. | |||
[[Category:Single Player Modes]] |
Revision as of 02:01, November 23, 2006
In Super Smash Bros. Melee, All-Star mode is a secret 1-player mode which pits the player up against every character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, and the last fight is always against a team of 25 Mr. Game & Watches.
However, the player does not automatically regain health in between battles, with only way to heal being one of three Heart Containers available in between matches. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%) instead of only healing 100% damage.
In order to unlock All-Star mode, one must unlock every character.