All-Star Mode: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
m (All-Star moved to All-Star Mode: Renaming to fit in with other "mode" articles.)
(No difference)

Revision as of 18:28, November 15, 2006

In Super Smash Bros. Melee, All-Star mode is a secret One-Player mode based around multiple fights with little to no healing. Damage is kept from fight to fight, and the only way to heal is to use one of the three Heart Containers that are supplied in-between matches. As opposed to normal Heart Containers, which only restore 100% damage, these heal 999%, meaning that you will always go back to 0%. In order to unlock All-Star, one must first unlock every character. The fights are random, but each character is only fought once, and the last fight is always a team of 25 Mr. Game & Watches.