Falcon Kick: Difference between revisions
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In ''[[Super Smash Bros. Melee]]'', Captain Falcon will regain his second jump after using this move in the air. <br> | In ''[[Super Smash Bros. Melee]]'', Captain Falcon will regain his second jump after using this move in the air. <br> | ||
This is not the case in ''[[Super Smash Bros.]]'' or ''[[Super Smash Bros. Brawl]]''. In Brawl, like many of his other moves, it has horrible priority and shieldstun, making it only good at surprise | This is not the case in ''[[Super Smash Bros.]]'' or ''[[Super Smash Bros. Brawl]]''. In Brawl, like many of his other moves, it has horrible priority and shieldstun, making it only good at surprise, quickly get downward or punish laggy moves. | ||
Also if Falcon Falcon Kicks into a wall (including the blocks in the stage [[Dream Land: Green Greens]]), he will bounce off and gain some height. | Also if Falcon Falcon Kicks into a wall (including the blocks in the stage [[Dream Land: Green Greens]]), he will bounce off and gain some height. |
Revision as of 11:16, November 14, 2009
Falcon Kick is Captain Falcon's down-B attack. Falcon bursts forward in a rush of fire a good distance forward, with reasonable start-up lag and wind-down lag. Reasonable knockback and damage, and often hits characters in shorthops, but is difficult to pull off and avoid punishment.
In Super Smash Bros. Melee, Captain Falcon will regain his second jump after using this move in the air.
This is not the case in Super Smash Bros. or Super Smash Bros. Brawl. In Brawl, like many of his other moves, it has horrible priority and shieldstun, making it only good at surprise, quickly get downward or punish laggy moves.
Also if Falcon Falcon Kicks into a wall (including the blocks in the stage Dream Land: Green Greens), he will bounce off and gain some height.