Editing Zero gravity glitch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y}}
[[File:Zero Gravity Glitch SSBM.png|thumb|250px|The glitch being performed on {{SSBM|Falco}} in ''Melee''.]]
[[File:Zero Gravity Glitch SSBM.png|thumb|250px|The glitch being performed on {{SSBM|Falco}} in ''Melee''.]]
The '''zero gravity glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that causes a character to be pressed against a ceiling and appear to float. The glitch is easiest to perform in [[Hyrule Temple]] in [[Training Mode]], or on a custom stage with a very low ceiling (the player must be at very high percentages, preferably 999%). It is easiest to perform if player 1 is [[Peach]] (or any other character with an attack that causes them to bounce). Peach stands under a solid ceiling (for example, in the lower left part of Hyrule Temple). The target character(s) stand(s) in front of Peach. Peach then uses her [[down tilt]] repeatedly. While the game reacts normally by having the target(s) rocket upwards and then bounce downwards, after a few rounds, the target(s) stick(s) to the ceiling in their falling state.
The '''zero gravity glitch''' refers to a glitch in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'' that causes a character to be pressed against a ceiling and appear to float. The glitch is easiest to perform in [[Hyrule Temple]] in [[Training Mode]], or on a custom stage with a very low ceiling (the player must be at very high percentages, preferably 999%). It is easiest to perform if player 1 is [[Peach]] (or any other character with an attack that causes them to bounce). Peach stands under a solid ceiling (for example, in the lower left part of Hyrule Temple). The target character(s) stand(s) in front of Peach. Peach then uses her [[down tilt]] repeatedly. While the game reacts normally by having the target(s) rocket upwards and then bounce downwards, after a few rounds, the target(s) stick(s) to the ceiling in their falling state.


The glitch likely happens because of the character travelling so fast that the game doesn't realize they need to bounce off the ceiling, and instead keep traveling upwards, sticking to the ceiling. Since the character is in their falling state, they can use any aerial moves. However, since they are still traveling upwards at tremendous speed, moving sideways to a point without a ceiling will probably KO them. Waiting for around 20 seconds will cause the character's momentum to fade, eventually allowing them to fall. Moving away from the ceiling when momentum is getting low may fling the character upwards, but not enough to KO them.
The glitch likely happens because of the character travelling so fast that the game doesn't realize they need to bounce off the ceiling, and instead keep traveling upwards, sticking to the ceiling. Since the character is in their falling state, they can use any aerial moves. However, since they are still traveling upwards at tremendous speed, moving sideways to a point without a ceiling will probably KO them. Waiting for around 20 seconds will cause the character's momentum to fade, eventually allowing them to fall. Moving away from the ceiling when momentum is getting low may fling the character upwards, but not enough to KO them.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: