Editing Zelda (SSB4)/Down throw

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{{ArticleIcons|ssb4=y}}
[[File:ZeldaThrowDown.gif|thumb|270px|Hitbox visualization showing Zelda's down throw.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Overview==
==Hitboxes==
Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage.


==Throw and Hitbox Data==
===Throw===
 
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|Throw||2%||100||85||55||0||No
|}
 
===Collateral===


===Hitboxes===
Looping hitbox, hits four times.
Looping hitbox, hits four times.
{{SSB4HitboxTableHeader|special=y}}
 
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1%
|damage=1%
|angle=40
|angle=40
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 29: Line 34:
|type=Magic
|type=Magic
|sdi=1.0
|sdi=1.0
|ff=0.5
|ff=1.5
|trip=0
|trip=0
|sfx=Magic zap
|sfx=Magic zap
Line 36: Line 41:
|}
|}


===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=2%
|angle=100
|af=3
|bk=85
|ks=55
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hits 1-4
|25-26, 31-32, 37-38, 43-44
|-
!Throw Release
|51
|-
!Interruptible
|70
|-
!Animation length
|79
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=61}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:down throws (SSB4)]]

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