Editing Z button
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The functionality of the Z button has changed throughout the series. In the original ''[[Super Smash Bros.]]'', the Z button is used to [[shield]]. In ''[[Super Smash Bros. Melee]]'', shield functionality was moved to the L and R buttons, and the Z button now activates a [[grab]]. Holding the button past the grab will [[shield]] the character and pressing the button in ''Melee'' specifically can grab items in midair. If the character being played as has a tether grab, pressing Z while airborne will instead use their tethering object as an attack. In ''Melee'', pressing Z while airborne as a character with a tether while there is an item nearby will grab the item instead of using the tether as an attack. While the GameCube controller functions identically in ''[[Super Smash Bros. Brawl]]'', the Z button on the newly introduced Nunchuk activates shield. The functionality of both controllers are retained in {{forwiiu}}, but only the GameCube controller is retained in ''[[Super Smash Bros. Ultimate]]''. A Nintendo 64 controller was created for [[Nintendo Switch]] Online subscribers, albeit being an N64 controller in design only with the internal components of a [[Nintendo Switch Pro Controller]]. | The functionality of the Z button has changed throughout the series. In the original ''[[Super Smash Bros.]]'', the Z button is used to [[shield]]. In ''[[Super Smash Bros. Melee]]'', shield functionality was moved to the L and R buttons, and the Z button now activates a [[grab]]. Holding the button past the grab will [[shield]] the character and pressing the button in ''Melee'' specifically can grab items in midair. If the character being played as has a tether grab, pressing Z while airborne will instead use their tethering object as an attack. In ''Melee'', pressing Z while airborne as a character with a tether while there is an item nearby will grab the item instead of using the tether as an attack. While the GameCube controller functions identically in ''[[Super Smash Bros. Brawl]]'', the Z button on the newly introduced Nunchuk activates shield. The functionality of both controllers are retained in {{forwiiu}}, but only the GameCube controller is retained in ''[[Super Smash Bros. Ultimate]]''. A Nintendo 64 controller was created for [[Nintendo Switch]] Online subscribers, albeit being an N64 controller in design only with the internal components of a [[Nintendo Switch Pro Controller]]. | ||
In ''Brawl'', ''For Wii U'', and ''Ultimate'', the Z button can all be customized [[Controls]] to perform other functions. While not directly related, [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in ''Ultimate'' (although the GameCube controller | In ''Brawl'', ''For Wii U'', and ''Ultimate'', the Z button can all be customized [[Controls]] to perform other functions. While not directly related, [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the Z button can be used in ''Ultimate'' (although the GameCube controller cananot have controls customized through Nintendo Switch) | ||
In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well. | In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). It is currently unconfirmed if this is the case for the other games as well. | ||