Editing Wobbling

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Opponents of a ban claim that Wobbling is a legitimate tactic, acting no different from other zero-to-death combos, such as {{SSBM|Fox}}'s [[shine spike]] at the edge, {{SSBM|Marth}}'s {{Mvsub|Marth|SSBM|back throw}} to {{Mvsub|Marth|SSBM|down tilt}} edgeguard on the space animals, and {{SSBM|Jigglypuff}}'s {{Mvsub|Jigglypuff|SSBM|up throw}} to [[Rest]] combo on the space animals. As Wobbling itself requires falling into the Ice Climbers' below-average grab range, they argue that consistently being Wobbled or losing matches solely to Wobbling also reflects poor fundamental play and [[matchup]] experience. Opponents of the ban also argue that Wobbling compensates for the many weaknesses that the Ice Climbers have at top-level play, such as their poor aerial combat, and that all characters,  Ice Climbers included, should be allowed to have as many advantages as possible to succeed. They point out that Wobbling can allow for upsets to occur in tournaments, and improves character diversity at top-level play (for example, by improving {{SSBM|Peach}}'s tournament viability, as she is considered the hardest [[counter (matchup)|counter]] to the Ice Climbers). At {{Trn|EVO 2013}}, for instance, Wobbles defeated several top-level players en route to a second-place finish, including {{sm|Lord}}, {{sm|Shroomed}}, {{sm|PPMD}}, {{sm|Hungrybox}}, and {{Sm|Mango}}.
Opponents of a ban claim that Wobbling is a legitimate tactic, acting no different from other zero-to-death combos, such as {{SSBM|Fox}}'s [[shine spike]] at the edge, {{SSBM|Marth}}'s {{Mvsub|Marth|SSBM|back throw}} to {{Mvsub|Marth|SSBM|down tilt}} edgeguard on the space animals, and {{SSBM|Jigglypuff}}'s {{Mvsub|Jigglypuff|SSBM|up throw}} to [[Rest]] combo on the space animals. As Wobbling itself requires falling into the Ice Climbers' below-average grab range, they argue that consistently being Wobbled or losing matches solely to Wobbling also reflects poor fundamental play and [[matchup]] experience. Opponents of the ban also argue that Wobbling compensates for the many weaknesses that the Ice Climbers have at top-level play, such as their poor aerial combat, and that all characters,  Ice Climbers included, should be allowed to have as many advantages as possible to succeed. They point out that Wobbling can allow for upsets to occur in tournaments, and improves character diversity at top-level play (for example, by improving {{SSBM|Peach}}'s tournament viability, as she is considered the hardest [[counter (matchup)|counter]] to the Ice Climbers). At {{Trn|EVO 2013}}, for instance, Wobbles defeated several top-level players en route to a second-place finish, including {{sm|Lord}}, {{sm|Shroomed}}, {{sm|PPMD}}, {{sm|Hungrybox}}, and {{Sm|Mango}}.
===History of wobbling bans===
===History of wobbling bans===
Prior to 2013, when ''Melee'' communities were more scattered, every tournament had their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and ''Melee''{{'}}s ensuing rise in popularity, tournament rulesets generally became more unified, and as a result, wobbling was legal at nearly all tournaments from 2013 to the beginning of 2019. {{Sm|Juggleguy}} was well-known as a fierce opposer of legalizing wobbling, and he banned it at his events in [[Michigan]], including [[The Big House]]. He eventually decided to allow wobbling at his events, arguing that Michigan smashers needed practice fighting against the technique should they choose to compete in other regions.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/35ubx5/juggleguy_unbans_wobbling/|title=Juggleguy unbans wobbling}}</ref>
Prior to 2013, when ''Melee'' communities were more scattered, every tournament had their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and ''Melee''{{'}}s ensuing rise in popularity, tournament rulesets generally became more unified, and as a result, wobbling was legal at nearly all tournaments form 2013 to the beginning of 2019. {{Sm|Juggleguy}} was well-known as a fierce opposer of legalizing wobbling, and he banned it at his events in [[Michigan]], including [[The Big House]]. He eventually decided to allow wobbling at his events, arguing that Michigan smashers needed practice fighting against the technique should they choose to compete in other regions.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/35ubx5/juggleguy_unbans_wobbling/|title=Juggleguy unbans wobbling}}</ref>


However, in 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those opposed to a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>
However, in 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those opposed to a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>

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