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[[File:With Anyone For Fun WiiU.png|thumb|300px|The "With Anyone" Menu in ''for Wii U''.]] | [[File:With Anyone For Fun WiiU.png|thumb|300px|The "With Anyone" Menu in ''for Wii U''.]] | ||
'''With Anyone''' | '''With Anyone''' is one of two modes for online play in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. In this mode, anyone can play against any random players online. In ''Ultimate'', this feature was replaced with [[Quickplay]]. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Wi-Fi Anyone.jpg|thumb|300px|The ''With Anyone'' Menu for ''Brawl''.]] | [[File:Wi-Fi Anyone.jpg|thumb|300px|The ''With Anyone'' Menu for ''Brawl''.]] | ||
Online play | Online play is introduced in ''Super Smash Bros. Brawl'' via [[Nintendo Wi-Fi Connection]]. In this mode, anyone could play against anyone online in 2-minute Timed matches using three different options. Players' names remained anonymous, and battle records were not kept. Players had 45 seconds to select a [[character]]. After that, they could spend a [[coin]] to cast a vote on what [[stage]] to play on and which [[item]]s to toggle on or off. If a player got disconnected in the middle of the match, their character would be swapped with a CPU player without the rest of the players being notified. If a player quit in the middle of a match, the entire match ended and all players would be sent back to the [[Wi-Fi]] selection screen. Upon launch, players experienced significant input lag, with their actions occurring onscreen far later than when they inputted, and slow connections frequently slowed down or halted matches. ''Brawl''{{'}}s online play was discontinued with Nintendo Wi-Fi Connection's shutdown on May 20th, 2014. | ||
===[[Basic Brawl]]=== | ===[[Basic Brawl]]=== | ||
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===[[Team Battle]]=== | ===[[Team Battle]]=== | ||
Four players were randomly chosen and split into two-player teams, red or blue, with [[Team Attack]] turned off. Unlike in [[With Friends]], this did not allow two players | Four players were randomly chosen and split into two-player teams, red or blue, with [[Team Attack]] turned off. Unlike in [[With Friends]], this did not allow two local players to face two other players. If players were working great together (such as getting many KOs), the game would let them stay on the same team for several matches. | ||
===[[Spectator]]=== | ===[[Spectator]]=== | ||
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[[File:With Anyone 3DSt.png|thumb|300px|The "With Anyone" Menu in ''for Nintendo 3DS'']] | [[File:With Anyone 3DSt.png|thumb|300px|The "With Anyone" Menu in ''for Nintendo 3DS'']] | ||
Online play | Online play returns in ''[[Super Smash Bros. 4]]'' via [[Nintendo Network]]. Two distinct game modes are now available: [[For Fun]] and [[For Glory]]. In both modes, [[Mii Fighter]]s and [[character customization]] are disallowed. To use Miis or customizations online, the player must be in [[With Friends]], or in a {{b|Tourney|SSB4-Wii U}} that allows them. | ||
Online play in ''SSB4'' | Online play in ''SSB4'' addresses much of the problems plaguing the online play featured ''Brawl'', such as its latency issues. A ranking system is now used to determine the opponents a player fights against, and a new ban system was implemented for more enjoyable battles - punishments and temporary bans are be given to players who are repeatedly idle, relentlessly target a single player, repeatedly [[self-destruct]], frequently drop out, cheat, or falsely report other players. A limit on the number of times a player can taunt was also added, in order to prevent "[[Taunt match|taunt parties]]", this limit is 2 + the number of KO's the player has gotten (therefore allowing a taunt after every KO). | ||
After selecting a character in either mode, players | After selecting a character in either mode, players are taken to a unique waiting area which is an exact replica of the stage chosen, also containing a CPU that is a slightly darker clone of the player's character that remains idle (except to [[Recovery|recover]]) until damaged for any reason, at which point it begins attacking. If the match does not start after some time, a second appears. | ||
===For Fun=== | ===For Fun=== | ||
{{main|For Fun}} | {{main|For Fun}} | ||
In this mode players | In this mode players can fight in 2-minute Timed matches. All items are enabled, as is every stage except for {{SSB4|Final Destination}} and all stage's [[Ω form]]s. There are two modes in For Fun: a free-for-all Smash and 2-on-2 Team Smash. Only the player's number of wins are recorded. | ||
===For Glory=== | ===For Glory=== | ||
{{main|For Glory}} | {{main|For Glory}} | ||
This mode | This mode is catered towards competitive play. Items are disabled and only Final Destination and Ω form stages can be played on. This mode adds 1-on-1 Smash, which is a 2-stock battle with a 5-minute time limit. Like in For Fun, there are also standard free-for-all Smashes, and 2-on-2 Team Smashes. Wins, losses, and other stats are recorded. | ||
===Gallery=== | ===Gallery=== | ||
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==Trivia== | ==Trivia== | ||
*In {{for3ds}}, a glitch could occur that banned a player from online play for up to 4,294,967,295 seconds (displayed in-game as 71,582,788 minutes and 15 seconds), or about 136 years; the glitch often occurred as a result of constantly pursuing a single player in free-for-alls. The cause of the glitch is thought to be due to an {{s|wikipedia|integer overflow}} from an unsigned {{s|wikipedia|long integer}}; the system in place erroneously banned players for a negative number of seconds, causing the time to wrap into an extremely large number.<ref>[http://kotaku.com/super-smash-bros-glitch-bans-players-for-136-years-1653934334]</ref> This glitch | *In {{for3ds}}, a glitch could occur that banned a player from online play for up to 4,294,967,295 seconds (displayed in-game as 71,582,788 minutes and 15 seconds), or about 136 years; the glitch often occurred as a result of constantly pursuing a single player in free-for-alls. The cause of the glitch is thought to be due to an {{s|wikipedia|integer overflow}} from an unsigned {{s|wikipedia|long integer}}; the system in place erroneously banned players for a negative number of seconds, causing the time to wrap into an extremely large number.<ref>[http://kotaku.com/super-smash-bros-glitch-bans-players-for-136-years-1653934334]</ref> This glitch no longer exists due to updates. | ||
==See also== | ==See also== | ||