Editing Windy Hill Zone

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
|interwikipage =  
|interwikipage =  
}}
}}
'''Windy Hill Zone''' ({{ja|ウインディヒル|Uindi Hiru}}, ''Windy Hill'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It is based on the first level of the same name from ''{{s|wikipedia|Sonic Lost World}}''.
'''Windy Hill Zone''' ({{ja|ウインディヒル|Uindi Hiru}}, ''Windy Hill'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the first Zone of ''{{s|wikipedia|Sonic Lost World}}'' of the same name.


==Stage overview==
==Stage overview==
Windy Hill Zone consists of a large main platform, with three smaller platforms above, and a giant moving windmill on the right. The windmill acts as a surface, with platforms connected to each blade, and a portion of the windmill goes past the [[blast line]], with the platforms having their collision disabled once they go too high offscreen. The windmill's rotation and speed will also occasionally change during the match.  
Windy Hill Zone consists of a large main platform, with three smaller platforms above, and a giant moving windmill on the right. The windmill acts as a surface, with platforms connected to each blade, and a portion of the windmill goes past the [[blast line]]. The windmill's rotation and speed will also occasionally change during the match.  


The main platform consists of a point-like center of gravity; so jumping or getting launched upwards from the edge will cause the character to move diagonally. As the match plays, 2 double-sided springs occasionally appear at both sides of the bottom blast lines. Players who come in contact with a spring will be bounced in the direction the spring is facing, which can cause fighters to be KO'd if bounced towards the bottom or side blastzones (or if a fighter is [[character customization|fast]] enough, the upper blast line). Seven Animal friends (Flicky, Pecky, Picky, Pocky, Cucky, Ricky and Rocky) from across the ''Sonic the Hedgehog'' franchise can be seen in the background.
The main platform consists of a point-like center of gravity; so jumping or getting launched upwards from the edge will cause the character to move diagonally. As the match plays, 2 double-sided springs occasionally appear at both sides of the bottom blast lines. Players who come in contact with a spring will be pushed a distance. When they spin around, they can KO fighters on the bottom and side blast lines (and if a fighter is [[character customization|fast]] enough, the upper blast line). Seven Animal friends (Flicky, Pecky, Picky, Pocky, Cucky, Ricky and Rocky) from across the ''Sonic the Hedgehog'' franchise can be seen in the background.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
Line 36: Line 36:
File:SSBU-Windy Hill ZoneBattlefield.png|Battlefield form in ''Super Smash Bros Ultimate''.
File:SSBU-Windy Hill ZoneBattlefield.png|Battlefield form in ''Super Smash Bros Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards turned off in ''Ultimate'', the springs do not appear, and the windmill and its platforms never move from their starting position.


==Origin==
==Origin==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)