Editing Wily Castle
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==Stage overview== | ==Stage overview== | ||
The main body of the stage is a flat body which fighters cannot go underneath, similar to [[Yoshi's Story]] and [[Summit]]. There are two floating platforms at either side of the stage, suspended beyond the body of the stage. In ''Super Smash Bros. 4'', depending on what version the game is, different platforms will appear with different functionally. On the Wii U version, rails similar to those in Guts Man's stage from the original ''Mega Man'' can appear around the platform, with a moving platform following as it does in that game. The rails can have breaks in them which, when the platform crosses them, cause it to drop temporarily until it reaches a solid rail again. There are several possible rail configurations. On the 3DS version, platforms will float downwards above the main stage and additional platforms can also appear to the left and right of the main stage, past its ledges; these include rail platforms with no breaks that move upwards, then downwards, with ledges that can be grabbed, as well as platforms that go back and forth along a pendulum-like path when landed on, similar to the ones from Bright Man's stage from ''Mega Man 4'' | The main body of the stage is a flat body which fighters cannot go underneath, similar to [[Yoshi's Story]] and [[Summit]]. There are two floating platforms at either side of the stage, suspended beyond the body of the stage. In ''Super Smash Bros. 4'', depending on what version the game is, different platforms will appear with different functionally. On the Wii U version, rails similar to those in Guts Man's stage from the original ''Mega Man'' can appear around the platform, with a moving platform following as it does in that game. The rails can have breaks in them which, when the platform crosses them, cause it to drop temporarily until it reaches a solid rail again. There are several possible rail configurations. On the 3DS version, platforms will float downwards above the main stage and additional platforms can also appear to the left and right of the main stage, past its ledges; these include rail platforms with no breaks that move upwards, then downwards, with ledges that can be grabbed, as well as platforms that go back and forth along a pendulum-like path when landed on, similar to the ones from Bright Man's stage from ''Mega Man 4''. In ''Ultimate'', all platform types are included from both the 3DS and Wii U versions. | ||
At times, parts of the Yellow Devil will ascend from the background, then descend and reassemble on the stage. The Yellow Devil acts as an obstacle and environmental hazard when formed, standing on either side of the stage (thus making it difficult to pass through him) while attacking players with a triple-shot from its single eye. After each laser barrage, it will disassemble and fling parts of its body to the other side of the stage, dealing damage to anyone it contacts with, before reassembling and repeating the process. | At times, parts of the Yellow Devil will ascend from the background, then descend and reassemble on the stage. The Yellow Devil acts as an obstacle and environmental hazard when formed, standing on either side of the stage (thus making it difficult to pass through him) while attacking players with a triple-shot from its single eye. After each laser barrage, it will disassemble and fling parts of its body to the other side of the stage, dealing damage to anyone it contacts with, before reassembling and repeating the process. |