Editing Wii Remote

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{{ArticleIcons|ssbb=y|ssb4-u=y}}
{{ArticleIcons|ssbb=y|ssb4-u=y}}
[[File:WiiMote.jpg|thumb|The Wii Remote.]]
[[File:WiiMote.jpg|thumb|The Wii Remote.]]
The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2010, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; ''Smash'' does not use Wii MotionPlus in any way.
The '''Wii Remote''', also nicknamed "'''Wiimote'''", is the primary controller for [[Nintendo]]'s [[Wii]] console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2010, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; ''Smash'' does not use Wii MotionPlus in any way.


The Wii Remote is a controller for ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory.
The Wii Remote is a controller for ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory.


Whenever one selects a character while using a Wii Remote, [[Nunchuk]] or [[Classic Controller]] in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!".
Whenever one selects a character while using a Wii Remote, [[Nunchuk]] or [[Classic Controller]] in ''Brawl'', the character they selected will [[Wii Remote selection sound|deliver a line through the Wii Remote's speaker]], such as Mario saying, "Here we go!".


==Compatibility==
==Compatibility==
The Wii Remote is a compatible controller for ''Brawl''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory. The Wii Remote is also required to use the [[Classic Controller]] by plugging said controller into the bottom port of the Wii Remote. The Wii Remote and all of its configurations returned as a compatible controller for ''for Wii U''. However, the Wii Remote was dropped as a compatible controller for the [[Nintendo Switch]], and thus it and all of its configurations are not available for ''[[Super Smash Bros. Ultimate]]''.
The Wii Remote is a compatible controller for ''[[Super Smash Bros. Brawl]]''. It can either be turned sideways, like an NES controller, or be playable with the [[Nunchuk]] accessory. The Wii Remote is also required to use the [[Classic Controller]] by plugging said controller into the bottom port of the Wii Remote. The Wii Remote and all of its configurations returned as a compatible controller for {{forwiiu}}. However, the Wii Remote was dropped as a compatible controller for the [[Nintendo Switch]], and thus it and all of its configurations are not available for ''[[Super Smash Bros. Ultimate]]''.


In ''Brawl'' and ''for Wii U'', the buttons on the Wii Remote can be remapped in the [[Controls]] menu to perform other functions.
In ''Brawl'' and ''For Wii U'', the buttons on the Wii Remote can be remapped in the [[Controls]] menu to perform other functions.


==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')==
==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')==
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{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Up||[[Jump]]
|[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Up||[[Jump]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Down||[[Crouch]]
|[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Down||[[Crouch]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Down (while crouching)||Platform Drop
|[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Down (while crouching)||Platform Drop
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Left/Right||[[Walk]]
|[[File:Wii DPad.png|25px|class=invert|link=D-pad]] Left/Right||[[Walk]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Left/Right (double tap)|| [[Dash]]
|[[File:Wii DPad.png|25px|link=D-pad]] Left/Right (double tap)|| [[Dash]]
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{{incomplete|Needs more information on the hardware like the [[GameCube controller]] article}}
{{incomplete|Needs more information on the hardware like the [[GameCube controller]] article}}
===Input lag===
===Input lag===
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall.<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref> Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for ''Smash''.
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for ''Smash''.


==Add-ons==
==Add-ons==
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==In competitive play==
==In competitive play==
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of a [[Control stick]] causes inputting a [[dash]] to require a double press on the [[d-pad]], as well as making [[tilt attack]]s, especially an [[up tilt]], far more cumbersome to perform. Masahiro Sakurai himself admitted in a [[YouTube]] video that this configuration was not ideal due to its lack of a Control stick and reliance on a d-pad.<ref>[https://www.youtube.com/watch?v=ANerCiyfJjo It’s Easier If They Already Know <nowiki>[Planning & Game Design]</nowiki>]</ref> It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.


==Gallery==
==Gallery==
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==See also==
==See also==
*[[Wii Remote selection sound]]
* [[Wii Remote selection sound]]


{{Controller|notbutton=yes}}
{{Controller|notbutton=yes}}
[[Category:Controllers]]
[[Category:Controllers]]
[[Category:Wii]]
[[Category:Wii]]

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