Editing Wi-Fi Warrior

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
Players that primarily play online have historically had the rest of the community doubt their ability to perform as well in an offline environment. Some argue that offline and online modes of all applicable ''Smash'' games are so fundamentally different on a technical level that those adapted to an online environment would not have their skills translate to an offline environment. The main argument is that these players grew used to the input lag of online play not found offline, and thus will struggle out of their element. Those less charitable believe these players outright exploit the increased input lag and instability of online play in their play styles, which would be irrelevant offline.  
Players that primarily play online have historically had the rest of the community doubt their ability to perform as well in an offline environment. Some argue that offline and online modes of all applicable ''Smash'' games are so fundamentally different on a technical level that those adapted to an online environment would not have their skills translate to an offline environment. The main argument is that these players grew used to the input lag of online play not found offline, and thus will struggle out of their element. Those less charitable believe these players outright exploit the increased input lag and instability of online play in their play styles, which would be irrelevant offline.  


Whether this ideology is fair or not is heavily debated within the community. While the differences between online and offline are undeniable, these conceptions were developed in an era where offline play was the gold standard and alternative methods of play were looked down upon as inferior. Since that time, many developments have occurred in the online space. Firstly, online gaming has simply matured with a new generation growing up with it being the standard. This was particularly true during the [[COVID-19 pandemic]] starting in 2020, where competitive ''Smash'' players only had online as an option. Instead of simply giving up, the community figured out how to make a valid competitive scene outside of an in-person setting. In addition, many players that were initially considered Wi-Fi Warriors have since proven themselves offline. Notable examples include ''Ultimate''{{'}}s [[Four Horsemen]] -- {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, {{Sm|Sonix}}, and {{Sm|Sparg0}} -- all of whom made their debut or first established themselves in the online metagame.
Whether this ideology is fair or not is heavily debated within the community. While the differences between online and offline are undeniable, these conceptions were developed in an era where offline play was the gold standard and alternative methods of play were looked down upon as inferior. Since that time, many developments have occurred in the online space. Firstly, online gaming has simply matured with a new generation growing up with it being the standard. This was particularly true during the [[COVID-19 pandemic]] starting in 2020, where competitive ''Smash'' players only had online as an option. Instead of simply giving up, the community figured out how to make a valid competitive scene outside of an in-person setting. In addition, many players that were initially considered Wi-Fi Warriors have since proven themselves offline. Notable examples include ''Ultimate''{{'}}s "Four Horsemen" -- {{Sm|acola}}, {{Sm|Miya|p=Honshu}}, {{Sm|Sonix}}, and {{Sm|Sparg0}} -- all of whom made their debut or first established themselves in the online metagame.


These developments are the reason why the phrase has developed a more neutral connotation over time. While the debate is still ongoing and some believe online will never be a valid replacement for offline, others have either conceded or have proven that Wi-Fi Warriors are still valid competitors. This continues to hold true today: despite the metagame fully returning to offline competitive play by 2023, many players continue to practice and participate in online events, most notably the {{Trn|Coinbox}} series and the Japanese ladder [[Smashmate]].
These developments are the reason why the phrase has developed a more neutral connotation over time. While the debate is still ongoing and some believe online will never be a valid replacement for offline, others have either conceded or have proven that Wi-Fi Warriors are still valid competitors. This continues to hold true today: despite the metagame fully returning to offline competitive play by 2023, many players continue to practice and participate in online events, most notably the {{Trn|Coinbox}} series and the Japanese ladder [[Smashmate]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: