Editing Waveshine

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:


===Limitations===
===Limitations===
The [[damage]] sustained from the infinite combo can go up to 999%, hence the name "infinite combo". Characters like {{SSBM|Link}}, {{SSBM|Peach}}, {{SSBM|Captain Falcon}}, {{SSBM|Ganondorf}}, {{SSBM|Marth}} (only in the NTSC version), {{SSBM|Bowser}}, and {{SSBM|Samus}} cannot escape this if the Fox player is skilled enough. However, opponents may [[SDI]] the shine to make waveshine followups difficult. The rest of the characters cannot be infinite combo'd. Most characters are knocked down from the Shine, and the player is unable to infinite combo a character if they are on the ground.
The [[damage]] sustained from the infinite combo can go up to 999%, hence the name "infinite combo". Characters like {{SSBM|Link}}, {{SSBM|Peach}}, {{SSBM|Captain Falcon}}, {{SSBM|Ganondorf}}, {{SSBM|Marth}} (only in the NTSC version), {{SSBM|Bowser}}, and {{SSBM|Samus}} cannot escape this if the Fox player is skilled enough. However, opponents may [[SDI]] the shine to make waveshine followups difficult. The rest of the characters cannot be infinite combo'd. Most characters are knocked down from the Shine, and the player is unable to infinite combo a character if he/she is on the ground.


===Land infinite===
===Land infinite===
Line 34: Line 34:
The wavedash is used only to cancel the lag of the shine, and should be done so that Fox does not move forward. It is also possible to infinite against a wall by waveshining, then using the down aerial on  an opponent, followed by another shine to repeat the process. This can also be done by jumping out of the shine instead of waveshining. As the down aerial is easily SDI'd, this is not as popular of a method, as it is much easier to escape. Another much harder method is to jump cancel the shine and SHFFL an up aerial so that only the first hit connects, then immediately shining. This is not a practical method, as it is very difficult to perform multiple times, and can also be escaped with good [[DI]]. However, it is possible to infinite someone using this method on [[Corneria]], where normal wall infinites are not possible. The last possible way to wall infinite someone is to repeatedly multishine someone against a wall.
The wavedash is used only to cancel the lag of the shine, and should be done so that Fox does not move forward. It is also possible to infinite against a wall by waveshining, then using the down aerial on  an opponent, followed by another shine to repeat the process. This can also be done by jumping out of the shine instead of waveshining. As the down aerial is easily SDI'd, this is not as popular of a method, as it is much easier to escape. Another much harder method is to jump cancel the shine and SHFFL an up aerial so that only the first hit connects, then immediately shining. This is not a practical method, as it is very difficult to perform multiple times, and can also be escaped with good [[DI]]. However, it is possible to infinite someone using this method on [[Corneria]], where normal wall infinites are not possible. The last possible way to wall infinite someone is to repeatedly multishine someone against a wall.


Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, they are pushed along the floor, and stand up when they stop sliding. If the character does not tech the first shine, that character can be kept in the animation of sliding on the floor by repeatedly shining them again before they have a chance to get up. This requires consistent multishining, and is thus very difficult to perform.  
Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he/she is pushed along the floor, and stands up when he/she stops sliding. If the character does not tech the first shine, that character can be kept in the animation of sliding on the floor by repeatedly shining them again before he/she has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.  


Wavedashing was removed in ''Brawl'', therefore removing most of the waveshine infinites. However, Fox can still perform a simple wall infinite since the player must hold B in order to keep Fox's reflector in use. Therefore, the player can simply corner the opponent into a wall and keep repeating the Shine as many times as he or she wants until the momentum that the opponent receives from the shine sends the opponent flying behind Fox. This works well in [[Shadow Moses Island]] and can also be done with {{SSBB|Wolf}}.
Wavedashing was removed in ''Brawl'', therefore removing most of the waveshine infinites. However, Fox can still perform a simple wall infinite since the player must hold B in order to keep Fox's reflector in use. Therefore, the player can simply corner the opponent into a wall and keep repeating the Shine as many times as he or she wants until the momentum that the opponent receives from the shine sends the opponent flying behind Fox. This works well in [[Shadow Moses Island]] and can also be done with {{SSBB|Wolf}}.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: