Editing Waveshine
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Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, they are pushed along the floor, and stand up when they stop sliding. If the character does not tech the first shine, that character can be kept in the animation of sliding on the floor by repeatedly shining them again before they have a chance to get up. This requires consistent multishining, and is thus very difficult to perform. | Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, they are pushed along the floor, and stand up when they stop sliding. If the character does not tech the first shine, that character can be kept in the animation of sliding on the floor by repeatedly shining them again before they have a chance to get up. This requires consistent multishining, and is thus very difficult to perform. | ||
Wavedashing was removed in ''Brawl'', therefore removing most of the waveshine infinites. However, Fox can still perform a simple wall infinite since the player must hold B in order to keep Fox's reflector in use. Therefore, the player can simply corner the opponent into a wall and keep repeating the Shine as many times as | Wavedashing was removed in ''Brawl'', therefore removing most of the waveshine infinites. However, Fox can still perform a simple wall infinite since the player must hold B in order to keep Fox's reflector in use. Therefore, the player can simply corner the opponent into a wall and keep repeating the Shine as many times as he or she wants until the momentum that the opponent receives from the shine sends the opponent flying behind Fox. This works well in [[Shadow Moses Island]] and can also be done with {{SSBB|Wolf}}. | ||
Wall infinites are possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]], [[Onett]], [[Icicle Mountain]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Great Bay]], [[Venom]], [[Mute City]], [[Poké Floats]], [[Rainbow Cruise]], and [[Fourside]]. However, notably, due to factors such as [[stage hazard]]s, transformations, and stage scrolling, the only stages where wall infinites are also fully uninterruptible in a one-versus-one fight are Hyrule Temple and Fourside (as well as an elevated section of Onett). | Wall infinites are possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]], [[Onett]], [[Icicle Mountain]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Great Bay]], [[Venom]], [[Mute City]], [[Poké Floats]], [[Rainbow Cruise]], and [[Fourside]]. However, notably, due to factors such as [[stage hazard]]s, transformations, and stage scrolling, the only stages where wall infinites are also fully uninterruptible in a one-versus-one fight are Hyrule Temple and Fourside (as well as an elevated section of Onett). | ||