Editing Wavedash
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Wavedashing was first noticed during the development of ''Melee'' by [[Masahiro Sakurai]]; according to [https://www.sourcegaming.info/2015/09/06/nintendopower228/ an interview] with the magazine {{S|wikipedia|Nintendo Power}}, he elected to not remove the tactic from the game, as he did not believe it would affect play to a significant degree. | Wavedashing was first noticed during the development of ''Melee'' by [[Masahiro Sakurai]]; according to [https://www.sourcegaming.info/2015/09/06/nintendopower228/ an interview] with the magazine {{S|wikipedia|Nintendo Power}}, he elected to not remove the tactic from the game, as he did not believe it would affect play to a significant degree. | ||
Amongst the community, | Amongst the community, wavedashing in ''Melee'' was discovered within its first year of existence. For many years, it was widely assumed that [[Smashboards]] veteran and mod Toadbanjoconker discovered the technique in spring 2002, posting a now-deleted thread and video about his discovery. He reportedly discovered the exploit while attempting an aerial [[item]] catch during an air dodge; at this point in ''Melee''{{'}}s history, items were considered [[tournament legal]], and this was the preferred method of countering thrown items. Later developments, however, demonstrated that wavedashing was actually first discussed by a user named Ultimate Melee in January 2002, with the actual topic being posted on 24 January, around two to three months prior to Toadbanjoconker's discovery. Initially called "mad dashing", the [http://smashboards.com/threads/new-strategy-easter-egg-all-reader.12593/ thread] shows some signs of being unused to the new strategy, such as by claiming that the {{SSBM|Ice Climbers}} can most easily perform the tactic; Ultimate Melee, however, did note that it led to some interesting combat applications, such as the ability to perform smash attacks during the move. | ||
The term "wavedash" stemmed from the {{uv|Tekken}} fighting game series; in the installment of ''{{s|wikipedia|Tekken Tag Tournament}}'', some characters could perform a rapid, crouching slide, allowing for such characters to quickly pursue attackers and safely parry low attacks, amongst other powerful benefits. A similar tactic with an identical name also existed in the ''{{s|wikipedia|Marvel vs. Capcom}}'' series via a rapid series of crouch-cancelled dashes, though it had fewer practical offensive applications than ''Tekken Tag Tournament''. ''Tekken'' style wavedashing can be seen in [[Kazuya Mishima|Kazuya Mishima's]] moveset, dubbed "[[Crouch Dash|crouch dashing]]" instead. | The term "wavedash" stemmed from the {{uv|Tekken}} fighting game series; in the installment of ''{{s|wikipedia|Tekken Tag Tournament}}'', some characters could perform a rapid, crouching slide, allowing for such characters to quickly pursue attackers and safely parry low attacks, amongst other powerful benefits. A similar tactic with an identical name also existed in the ''{{s|wikipedia|Marvel vs. Capcom}}'' series via a rapid series of crouch-cancelled dashes, though it had fewer practical offensive applications than ''Tekken Tag Tournament''. ''Tekken'' style wavedashing can be seen in [[Kazuya Mishima|Kazuya Mishima's]] moveset, dubbed "[[Crouch Dash|crouch dashing]]" instead. |