Editing Wavedash

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===Wavelanding===
===Wavelanding===
[[File:Wavelanding.gif|thumb|left|Luigi wavelanding [[short hop]]ped aerials.]]
[[File:Wavelanding.gif|thumb|left|Luigi wavelanding [[short hop]]ped aerials.]]
'''Wavelanding''' is performed after a character jumps to their peak and descend. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
Wavelanding is performed after a character jumps to their peak and descend. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.


Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding the control stick in a desired direction while air dodging very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed.
Wavelanding returns in ''[[Super Smash Bros. Brawl]]'', with limited uses. It is performed by holding the control stick in a desired direction while air dodging very close to the ground. Unlike wavelanding in ''Melee'', the length of the slide is not dependent on traction, but on the character's air speed.
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===Wavedropping===
===Wavedropping===
A '''wavedrop''' is a useful technique when trying to maintain control while a character is dashing, landing from a jump or a completed aerial attack, or even wavedashing. It can even be used as a mindgame against opponents to some extent. In order to wavedrop, land from a jump, transition from the last few frames of a dash into a wavedash, or attempt a second wavedash during the initial sequence of the wavedash, but instead of angling the Control Stick as usual, hold it down completely. The character will land in a wavedashing animation, but remain still. Wavedropping is essentially the same as wavedashing except that the character doesn't move in any direction.
A Wavedrop is a useful technique when trying to maintain control while a character is dashing, landing from a jump or a completed aerial attack, or even wavedashing. It can even be used as a mindgame against opponents to some extent. In order to Wavedrop, land from a jump, transition from the last few frames of a dash into a wavedash, or attempt a second wavedash during the initial sequence of the wavedash, but instead of angling the Control Stick as usual, hold it down completely. The character will land in a Wavedashing animation, but remain still. Wavedropping is essentially the same as Wavedashing except that the character doesn't move in any direction.


===Waveshielding===
===Waveshielding===
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In a similar vein, characters can [[sidestepping|sidestep]] and [[rolling|roll]] during their wavedash, both defensive movements that allow characters to avoid enemy projectiles and attacks (including grabs) without forfeiting movement.
In a similar vein, characters can [[sidestepping|sidestep]] and [[rolling|roll]] during their wavedash, both defensive movements that allow characters to avoid enemy projectiles and attacks (including grabs) without forfeiting movement.


===Edgehogging===
===Edge-hogging===
{{Main|Edgehogging}}
{{Main|Edge-hogging}}
 
Another aspect of wavedashing is that one can fall off platforms backwards, which is impossible by any other technique besides [[moonwalk]]ing, [[shorthop]]ping backwards, and [[shield]]ing an attack, with wavedashing being quicker than those three techniques. This seeming oddity has a practical use; it allows characters to edge-hog very quickly.  A backwards wavedash towards the edge will topple the combatant over the side of the stage where they will immediately grab the ledge, thereby preventing their opponent from doing the same. Generally, this is the fastest and safest way to edge-hog.
Another aspect of wavedashing is that one can fall off platforms backwards, which is impossible by any other technique besides [[moonwalk]]ing, [[shorthop]]ping backwards, and [[shield]]ing an attack, with wavedashing being quicker than those three techniques. This seeming oddity has a practical use; it allows characters to edge-hog very quickly.  A backwards wavedash towards the edge will topple the combatant over the side of the stage where they will immediately grab the ledge, thereby preventing their opponent from doing the same. Generally, this is the fastest and safest way to edge-hog.


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One can wavedash directly onto the stage from hanging on the edge by dropping off, immediately double jumping, and then air dodging back on-stage. This technique is commonly known as [[ledgedash]]ing. One can waveland onto platforms, a technique often used on three-platform stages such as {{SSBM|Battlefield}} and [[Yoshi's Story]].
One can wavedash directly onto the stage from hanging on the edge by dropping off, immediately double jumping, and then air dodging back on-stage. This technique is commonly known as [[ledgedash]]ing. One can waveland onto platforms, a technique often used on three-platform stages such as {{SSBM|Battlefield}} and [[Yoshi's Story]].
{{Anchor|Vududash}}Normally wavedashing and then falling off of an edge of a platform or the stage will result in the character losing their momentum. Performing certain moves during the wavedash before the characters falls can preserve their momentum — the act is called a '''Vududash''' after the one who discovered it, {{Sm|Vudujin}}. The primary application is edgegaurding or closing gaps, with the most well known method of performing it (founded by Vudujin) being {{SSBM|Luigi}}'s [[Fireball]].


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==External links==

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