Editing Wario (SSB4)/Side special/Default

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==Overview==
==Overview==
Wario summons a bike from under himself, then begins riding. When riding the bike, he can alter its speed, change direction, pop a wheelie then slam down, taunt, and jump off. It is a very versatile move, being able to help Wario recover, edgeguard, ledgetrap, be used as a pseudo-projectile, jablock opponents, anti-air opponents, camp, perform situational combos, or even outright kill opponents. It is the only heavy item that can be summoned by a character, and thus the only heavy item used in competitive play. When using the bike, although rather negligible, Wario gains [[knockback]]-based [[armor]] for up to 20 KB. This means Wario is able to power through very weak moves such as the multihits of PK Fire, Shakunetsu or {{SSB4|Meta Knight}}'s rapid jab. The bike can be destroyed after taking 18% total damage. If the bike is destroyed whilst Wario is on it, he will be put at an awkward launch angle, which can lead into a followup against him.
Wario summons a bike from under himself, then begins riding. When riding the bike, he can alter its speed, change direction, pop a wheelie then slam down, taunt, and jump off. It is a very versatile move, being able to help Wario recover, edgeguard, ledgetrap, be used as a pseudo-projectile, jablock opponents, anti-air opponents, camp, perform situational combos, or even outright kill opponents. It is the only heavy item that can be summoned by a character, and thus the only heavy item used in competitive play. When using the bike, although rather negligible, Wario gains slight heavy armor, able to power through very weak moves such as the multihits of PK Fire, Shakunetsu or {{SSB4|Meta Knight}}'s rapid jab. The bike can be destroyed after taking 18% total damage. If the bike is destroyed whilst Wario is on it, he will be put at an awkward launch angle, which can lead into a followup against him.


The earliest that the hitbox can come out is at frame 21, slower than even his forward smash, by 3 frames. Combined with its relatively poor hitbox, this hinders its effectiveness as an approach option greatly. During the ride, he can change the speed of the bike, with the lowest speed having no hitbox, and then, once it starts gaining speed, it'll have a hitbox, and it'll increment from 1% up until max speed, which then it deals 7%. It also has a smaller and weaker hitbox that only works on aerial opponents (whereas the bigger and stronger one works only on grounded opponents), making it a good combo tool in the air. If used in the air, Wario is unable to turn the bike or do a wheelie, but he can rotate it slightly left and right. Wario can start the bike right next to a ledge, and the bike will drop down in the air at the slowest possible speed, although still having a weak hitbox. This makes it good against recoveries, and is able to combo into forward air or Waft. If the bike hits a wall, it'll continue riding for a while if it happened on the ground before dropping down, or it'll immediately drop if it hits a wall airborne. Wario is also thrown off the bike from this as well.
The earliest that the hitbox can come out is at frame 21, slower than even his forward smash, by 3 frames. Combined with its relatively poor hitbox, this hinders its effectiveness as an approach option greatly. During the ride, he can change the speed of the bike, with the lowest speed having no hitbox, and then, once it starts gaining speed, it'll have a hitbox, and it'll increment from 1% up until max speed, which then it deals 7%. It also has a smaller and weaker hitbox that only works on aerial opponents (whereas the bigger and stronger one works only on grounded opponents), making it a good combo tool in the air. If used in the air, Wario is unable to turn the bike or do a wheelie, but he can rotate it slightly left and right. Wario can start the bike right next to a ledge, and the bike will drop down in the air at the slowest possible speed, although still having a weak hitbox. This makes it good against recoveries, and is able to combo into forward air or Waft. If the bike hits a wall, it'll continue riding for a while if it happened on the ground before dropping down, or it'll immediately drop if it hits a wall airborne. Wario is also thrown off the bike from this as well.

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