Editing Wario (SSB4)/Side special/Default

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Wario summons a bike from under himself, then begins riding. When riding the bike, he can alter its speed, change direction, pop a wheelie then slam down, taunt, and jump off. It is a very versatile move, being able to help Wario recover, edgeguard, ledgetrap, be used as a pseudo-projectile, jablock opponents, anti-air opponents, camp, perform situational combos, or even outright kill opponents. It is the only heavy item that can be summoned by a character, and thus the only heavy item used in competitive play. When using the bike, although rather negligible, Wario gains [[knockback]]-based [[armor]] for up to 20 KB. This means Wario is able to power through very weak moves such as the multihits of PK Fire, Shakunetsu or {{SSB4|Meta Knight}}'s rapid jab. The bike can be destroyed after taking 18% total damage. If the bike is destroyed whilst Wario is on it, he will be put at an awkward launch angle, which can lead into a followup against him.
Wario summons a bike from under himself, then begins riding. When riding the bike, he can alter its speed, change direction, pop a wheelie then slam down, taunt, and jump off. It is a very versatile move, being able to help Wario recover, edgeguard, ledgetrap, be used as a pseudo-projectile, jablock opponents, anti-air opponents, camp, perform situational combos, or even outright kill opponents. It is the only heavy item that can be summoned by a character, and thus the only heavy item used in competitive play. When using the bike, although rather negligible, Wario gains [[knockback]]-based [[armor]] for up to 20 KB. This means Wario is able to power through very weak moves such as the multihits of PK Fire, Shakunetsu or {{SSB4|Meta Knight}}'s rapid jab. The bike can be destroyed after taking 18% total damage. If the bike is destroyed whilst Wario is on it, he will be put at an awkward launch angle, which can lead into a followup against him.


The earliest that the hitbox can come out is at frame 21, slower than even his forward smash, by 3 frames. Combined with its relatively poor hitbox, this hinders its effectiveness as an approach option greatly. During the ride, he can change the speed of the bike, with the lowest speed having no hitbox, and then, once it starts gaining speed, it'll have a hitbox, and it'll increment from 1% up until max speed, which then it deals 7%. It also has a smaller and weaker hitbox that only works on aerial opponents (whereas the bigger and stronger one works only on grounded opponents), making it a good combo tool in the air. If used in the air, Wario is unable to turn the bike or do a wheelie, but he can rotate it slightly left and right. Wario can start the bike right next to a ledge, and the bike will drop down in the air at the slowest possible speed, although still having a weak hitbox. This makes it good against recoveries, and is able to combo into forward air or Waft. If the bike hits a wall, it'll continue riding for a while if it happened on the ground before dropping down, or it'll immediately drop if it hits a wall airborne. Wario is also thrown off the bike from this as well.
The earliest that the hitbox can come out is at frame 21, slower than even his forward smash, by 3 frames. Combined with its relatively poor hitbox, this hinders its effectiveness as an approach option greatly. During the ride, you can change the speed of the bike, with the lowest speed having no hitbox, and then, once you start gaining speed, it'll have a hitbox, and it'll increment from 1% up until max speed, which then it deals 7%. It also has a smaller and weaker hitbox that only works on aerial opponents (whereas the bigger and stronger one works only on grounded opponents), making it a good combo tool in the air. If used in the air, you are unable to turn the bike or do a wheelie, but you can rotate it slightly left and right. You can start the bike right next to a ledge, and the bike will drop down in the air at the slowest possible speed, although still having a weak hitbox. This makes it good against recoveries, and is able to combo into forward air or Waft. If the bike hits a wall, it'll continue riding for a while if it happened on the ground before dropping down, or it'll immediately drop if it hits a wall airborne. Wario is also thrown off the bike from this as well.


The wheelie is often used in conjunction with the ride hitbox, or as an anti air. If Wario performs a wheelie right after hitting an opponent with the ride hitbox, he can combo into the wheelie, doing usually about 16%. The hitbox of the wheelie is also possesses great range, and since it goes upward, it makes a decent anti-air. After the rise, Wario is able to hold the wheelie for a finite amount of time, before being forced to slam down, although he can slam down earlier by pressing down. During the hold of the wheelie, there is a weak hitbox on the back of the bike that only hits grounded opponents, and while not very useful, it helps wheelie be more safer if it misses. Afterwards, Wario can slam down with the bike, which provides a very slow, but powerful hitbox, capable of killing middle weights at ~80%. It is also possible to slam offstage, although it is extremely hard to hit.
The wheelie is often used in conjunction with the ride hitbox, or as an anti air. If you perform a wheelie right after hitting an opponent with the ride hitbox, you can combo into the wheelie, doing usually about 16%. The hitbox of the wheelie is also possesses great range, and since it goes upward, it makes a decent anti-air. After the rise, Wario is able to hold the wheelie for a finite amount of time, before being forced to slam down, although he can slam down earlier by pressing down. During the hold of the wheelie, there is a weak hitbox on the back of the bike that only hits grounded opponents, and while not very useful, it helps wheelie be more safer if you miss. Afterwards, you can slam down with the bike, which provides a very slow, but powerful hitbox, capable of killing middle weights at ~80%. It is also possible to slam offstage, although it is extremely hard to hit.


The drift of the bike is relatively powerful and disjointed, and has a late hit that hits multiple times. It is unable to hit aerial opponents, however, which greatly hinders its usage. If a drift is used without any direction inputted, it will automatically go at its slowest speed.
The drift of the bike is relatively powerful and disjointed, and has a late hit that hits multiple times. It is unable to hit aerial opponents, however, which greatly hinders its usage. If a drift is used without any direction inputted, it will automatically go at its slowest speed.

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