Editing Wario (SSB4)/Down special/Default
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===Full charge=== | ===Full charge=== | ||
After 110 seconds, waft becomes a power-house, capable of KO'ing as early as 30% with its clean hit. The late hit is also very powerful, being able to kill after 90% and even earlier if close to the top [[blast zone]]. It launches Wario upwards very fast and can catch landings effectively. While not as fast as half waft, full waft grants Wario super armor (Frames 5-10) to allow him to tank aggressive options and retaliate with the clean hit. It's Wario's best kill option thanks to the many set ups that lead into it. Landing up air and late neutral air both lead into clean waft around 30-50% depending on character and rage. Landing up air also leads into the late hit at higher percents, making up air to waft a very powerful kill combo as its percent range is enormous. However, if Wario misses the full waft, it becomes extremely hard for him to take stocks. As such, it's very important to use it with caution. | After 110 seconds, waft becomes a power-house, capable of KO'ing as early as 30% with its clean hit. The late hit is also very powerful, being able to kill after 90% and even earlier if close to the top [[blast zone]]. It launches Wario upwards very fast and can catch landings effectively.. While not as fast as half waft, full waft grants Wario super armor (Frames 5-10) to allow him to tank aggressive options and retaliate with the clean hit. It's Wario's best kill option thanks to the many set ups that lead into it. Landing up air and late neutral air both lead into clean waft around 30-50% depending on character and rage. Landing up air also leads into the late hit at higher percents, making up air to waft a very powerful kill combo as its percent range is enormous. However, if Wario misses the full waft, it becomes extremely hard for him to take stocks. As such, it's very important to use it with caution. | ||
==Hitboxes== | ==Hitboxes== |