Editing Victory pose

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In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. Also similarly to ''Smash 64'', losers appear closer or further depending on their final match ranking.
In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. Also similarly to ''Smash 64'', losers appear closer or further depending on their final match ranking.


In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''.
In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players (pink in ''Ultimate''), grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''.


In ''SSB4''{{'}}s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.
In ''SSB4''{{'}}s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.

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