Editing Victory pose

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In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.
In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose.


In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s. In [[Team Battle]]s, holding any direction does nothing.
In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s.


==Overview==
==Overview==
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In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''.
In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''.


In ''SSB4''{{'}}s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.
In ''SSB4''<nowiki>'</nowiki>s team battles, only the leading character animates their victory pose. In a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not.


In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, [[Doc Louis]] will not appear during {{SSBU|Little Mac}}'s team poses).
In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, [[Doc Louis]] will not appear during {{SSBU|Little Mac}}'s team poses).


{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name and the crowd does not clap for him; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, but the other fighters' applause windows still appear.
{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, and the other fighters' applause windows do not appear.


{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.
{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.
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{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align  = right|caption=The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).}}
{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align  = right|caption=The size difference between Peach and Bowser in gameplay (left) and the No Contest screen (right).}}
*A majority of characters will applaud for the victor, but some stipulations apply:
*A majority of characters will applaud for the victor, but some stipulations apply:
**While most characters who wield weapons sheathe them while clapping, or their weapons do not appear, [[Pit]] (in ''Brawl''), [[King Dedede]], and [[Rosalina]] are the only fighters who keep their weapons while clapping. [[Ike]] uniquely plants his sword into the ground while clapping in ''Brawl'' and ''SSB4'' (only visible during a No Contest in the latter).
**While the losing players generally stay in the background to clap politely, not all of them do so; characters such as [[Fox]], [[Captain Falcon]], [[Bowser]], [[Lucina]], [[Ganondorf]] (in ''Ultimate''), [[Dark Pit]], [[Snake]], [[Lucario]], [[Wolf]], [[Bowser Jr.]] (in ''SSB4''), [[Ryu]], [[Cloud]], [[Bayonetta]] and [[Sephiroth]] do so more begrudgingly. Notably, characters like Ryu and Cloud look away from the screen when clapping.
**[[Jigglypuff]] cannot clap due to its short arms—instead, it simply bobs its head left and right endlessly. In ''Smash 64'', it only moves its head right and left once and then stops.
**Some characters who wield weapons, such as [[Link]] and [[Marth]], will sheathe them while clapping. For other characters, such as [[Meta Knight]], [[Zero Suit Samus]], [[Palutena]], and Cloud, their weapons simply disappear. [[Ike]] uniquely plants his sword into the ground while clapping in ''Brawl'' and ''SSB4'' (only visible during a No Contest in the latter). It does disappear in ''Ultimate'', according to the No Contest screen.  
***[[Pit]] (in ''Brawl''), [[King Dedede]], and [[Rosalina]] are the only exceptions to this rule; Pit holds Palutena's Bow while clapping, Dedede keeps his hammer hoisted over his shoulder, and Rosalina holds her wand while clapping.
**Because [[Samus]], [[Dark Samus]], and [[Mii|Mii Gunner]] all have cannons on their right arms, (In Dark Samus’s case it being literally her right arm)  they instead pat their cannon with their left hand in an attempt to mimic clapping.
**Throughout the series, [[Jigglypuff]] tries to clap, but cannot do so because of its short arms. Instead, it simply bobs its head left and right endlessly. In the original game, it only moves its head right and left once and then stops.
**[[Kirby]] claps with his hands over his head due to his arms also being short.
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''.
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''.
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment.
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment.
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''{{s|mariowiki|Donkey Kong Country}}''. He applauds normally in ''SSB4'' and ''Ultimate''.
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''{{s|mariowiki|Donkey Kong Country}}''. He applauds normally in ''SSB4'' and ''Ultimate''.
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; while the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear.
**In ''Brawl'', [[Pokémon Trainer]] will pull his hat down, cover his face with his hand, and hang his head in disappointment, in reference to the ''Pokémon Stadium'' games; but the last Pokémon he had out applauds instead. In ''Ultimate'', the Trainer claps alone, and no Pokémon appear.
**No [[Pikmin]] accompany [[Olimar]]; he claps alone. A similar case applies to [[Luma]] for Rosalina.
**No [[Pikmin]] accompany [[Olimar]]; he claps alone.
**[[Wario]] claps, but he will stop clapping every few seconds to open his mouth and call out towards the victor.
**[[Luma]] does not accompany Rosalina; she claps alone.
**Only the dog claps when [[Duck Hunt]] applauds. In contrast, [[Banjo]] and [[Kazooie]] both clap.
**[[Wario]] claps, but he will cease clapping every few seconds to open his mouth and call out towards the victor.
**Because [[Samus]], [[Dark Samus]], and [[Mii Gunner]] have arm cannons, they will instead pat it in an attempt to mimic clapping. Because [[Mega Man]] is able to convert his Mega Buster into a regular hand, this does not apply to him, and he applauds normally.
**[[Little Mac]] claps, but in ''Ultimate'' he will have a bruised up face, referencing that he can get face damage in the Wii version of ''Punch-Out!!''
**[[Duck Hunt]] claps, but only the dog will clap. For [[Banjo]] and [[Kazooie]], they both clap.
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
*Many characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay.
**One example includes {{SSBU|Peach}} and {{SSBU|Bowser}} (in ''Ultimate''). Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen.
**One example includes [[Peach]] and [[Bowser]]. Bowser is significantly taller than Peach during gameplay, but appears shorter than her on the No Contest screen, even if he appears slightly hunched in his animation.
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games.
**Another example is [[Bayonetta]], who appears much taller than other characters, similarly to her design in the ''Bayonetta'' games.


==Trivia==
==Trivia==
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''SSB4'' and ''Ultimate''), and Richter are the only characters who share their clapping animations with another character. All of them are clone or echo characters and use the animation of the character on whom they are based.
*Luigi (in ''Smash 64''), Wolf (in ''Brawl''), Lucas (in ''SSB4'' and ''Ultimate''), Richter and Isabelle are the only characters who share their clapping animations with another character.
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been slightly updated since then.
**In ''Ultimate'', Wolf still uses Fox's clapping animation from ''Brawl'', while Fox's has been updated since then.
**This makes ''Melee'' the only game where no characters share a clapping animation with another character.
**This makes ''Melee'' the only game where no characters share a clapping animation with another character.
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
*In Team Battles, Joker is the only character to have the camera move continuously after his victory poses finish.
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (e.g. the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, the landing smoke effects for most characters, etc.). This was possibly done in order to reduce the strain on the game's rendering engine.
*Simon is the only character to have a sound effect continuously play after one of his victory poses.
*In ''Ultimate'', the characters furthest in the back in a team consisting of either six or seven characters will have certain visual effects absent during their victory animations (such as the dark energy radiating on Mewtwo's palm, the beam on Shulk's Monado, the beam on Mega Man's entrance, and the landing smoke effects for most characters). This was possibly done in order to reduce the strain on the game's rendering engine.
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations.
*[[Byleth]] is the only character with victory poses that completely differ depending on which [[alternate costume]] is being used. [[Pokémon Trainer]] and [[Inkling]] also have slight alterations in several of their victory animations.
*[[Robin]] and [[Piranha Plant]] are the only characters with victory poses where another fighter appears (in these cases, [[Chrom]] and [[Mario]], respectively).
*[[Meta Knight]] and [[Sephiroth]] are the only characters to completely leave the screen in one of their victory poses.
*[[Kirby]] only has two victory poses in ''Smash 64'', marking the only instance in the entire series when a character has less than the usual three victory poses. However, Kirby would have three victory poses from ''Melee'' onwards.


==Gallery==
==Gallery==
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MetaKnight-VictoryLeft-SSBB.gif|thumb|One of {{SSBB|Meta Knight}}'s victory poses in ''Super Smash Bros. Brawl''.
MetaKnight-VictoryLeft-SSBB.gif|thumb|One of {{SSBB|Meta Knight}}'s victory poses in ''Super Smash Bros. Brawl''.
BayonettaPose1WiiU.gif|thumb|One of {{SSB4|Bayonetta}}'s victory poses in ''Super Smash Bros. 4''.
BayonettaPose1WiiU.gif|thumb|One of {{SSB4|Bayonetta}}'s victory poses in ''Super Smash Bros. 4''.
SSBUSteveVictory3.gif|thumb|{{SSBU|Steve}}'s victory screen in ''Super Smash Bros. Ultimate''.
SSBUJokerVictory3.gif|thumb|{{SSBU|Joker}}'s unique victory screen in ''Super Smash Bros. Ultimate''.
SSBUJokerVictory4.gif|thumb|{{SSBU|Joker}}'s special victory screen in ''Super Smash Bros. Ultimate'' after using [[All-Out Attack]].
SSBUJokerVictory4.gif|thumb|{{SSBU|Joker}}'s special victory screen in ''Super Smash Bros. Ultimate'' after using [[All-Out Attack]].
SephirothVictoryPose1SSBU.gif|thumb|{{SSBU|Sephiroth}}'s unique victory screen in ''Super Smash Bros. Ultimate''.


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