Editing Victory pose
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[[File:MarioVictoryPose2SSBU.gif|thumb|One of | [[File:MarioVictoryPose2SSBU.gif|thumb|One of the victory screen transitions in ''Super Smash Bros. Ultimate'' for {{SSBU|Mario}}.]] | ||
A '''victory pose''' is a short animation that any character or team characters does after winning a match, while the losers stand in the background or in a separate window, applauding. Typically, every character will have three different poses that will be performed randomly at the end of a match. The [[results screen]] will then appear after the victory poses are finished. | A '''victory pose''' is a short animation that any character or team characters does after winning a match, while the losers stand in the background or in a separate window, applauding. Typically, every character will have three different poses that will be performed randomly at the end of a match. The [[results screen]] will then appear after the victory poses are finished. | ||
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In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose. | In ''Brawl'', the game follows a mechanic similar to its predecessor. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose. | ||
In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding | In ''SSB4'' and ''Ultimate'', the victory pose can be chosen by pressing the D-pad up, right, or left. Holding down on the D-pad will not determine anything, and the pose will be chosen randomly. Also, the held pose might be changed to a different one in [[replay]]s. | ||
== | ==Victory screen transitions== | ||
In ''[[Super Smash Bros.]]'', a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's [[series symbol]] appears before zooming out into the background of a tinted stage (in the color of the victor's [[damage meter]]), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping | In ''[[Super Smash Bros.]]'', a transition animation plays before transferring to a black screen. Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. After this animation, the victor's [[series symbol]] appears before zooming out into the background of a tinted stage (in the color of the victor's [[damage meter]]), with the stage consisting of a checkerboard floor and clouds in the distance. The victor performs their victory pose while confetti falls down the screen, with the losers standing beside the victor, clapping. | ||
In ''[[Super Smash Bros. Melee]]'', the game immediately | In ''[[Super Smash Bros. Melee]]'', the game immediately transfers to a black background, with the same zoom-out animation for the series symbol. The losers instead clap in a window within the results screen overlay. In a [[team battle]], characters stand in different elevations when doing a victory pose. This can make them apparently float beside their teammates after they win a team battle, which is unique within the series. | ||
In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor | In ''[[Super Smash Bros. Brawl]]'', there is no transition animation and the screen immediately turns black with the series symbol zooming out after filling the screen, like in ''Melee''. However, the camera is slightly more dynamic, zooming out in different ways while the victor performs their victory pose. This game's backdrop features a cloudy sunset backdrop with sand-colored ground, with all players once again sharing the screen using their full models, losers applauding for the victor. | ||
In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''. | In ''[[Super Smash Bros. 4]]'', screen transitions much like the ones from ''SSB64'' return, alongside camera angles from ''Brawl''. However, they are visually more intense and dynamic compared to all previous installations, with screen transitions including a slash across the screen or a glass-shattering effect, and camera angles being considerably more fluid. While the game still features a similar sunset-backdrop as ''Brawl'' (though with the addition of several monuments in the distance), an additional spotlight in the shape of the ''Smash Bros.'' logo focuses on the victor as their animation plays. Once the [[announcer]] calls out the victor's name, the screen will dramatically shift to the shade of the victor's player color (either red, blue, yellow, green, orange, cyan, purple, or slate for human players, grey for [[CPU]] players, or mauve for [[amiibo]]). This lasts for the entire results screen on the 3DS version, but quickly reverts to the normal background if playing on the Wii U. The losers clap off-screen in a separate "results" window like in ''Melee'', although they do not clap on the results screen in {{for3ds}} or in team battles in either version of ''SSB4''. | ||
In '' | In ''Smash 4'''s team battles, only the lead character animates their victory pose; in a timed match, this is the fighter with the best score; in a [[stock]] match, the one with the most stocks/least amount of damage. Their teammates play their after-pose idle animations the whole time instead. In addition, victors will only use a single, fixed victory animation instead of randomly choosing from their existing ones. Some characters will use one of two poses depending on if they were in the lead or not. | ||
In ''[[Super Smash Bros. Ultimate]]'', | In ''[[Super Smash Bros. Ultimate]]'', there are new screen transitions along with returning ones including hexagons and more. Just like in the ''Wii U'' version, the victor's player color will shade in one of ten colors before turning back to normal. | ||
In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead. | In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead. | ||
==Clapping animations== | ==Clapping animations== | ||
{{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align = right|caption= | {{ImageCaption|File:Bowser and Peach Size Comparision 1 (Normal Gameplay).png|File:Bowser and Peach Size Comparision 2 (No Contest).png|width1=160x160px|width2=160x160px|align = right|caption=Said inconsistency}} | ||
* | *While a majority of characters will applaud for the victor, there exist some exceptions. | ||
**While | **While the losing players generally stay in the background to clap politely, not all of them do so; characters such as [[Lucario]], [[Wolf]], [[Dark Pit]], [[Mario]] (in ''Brawl'' and ''SSB4''), [[Cloud]], and [[Ganondorf]] (in ''Ultimate'') do so more begrudgingly. In ''Smash 4'', some characters show more annoyed looks, such as [[Captain Falcon]] frowning slightly. | ||
**[[Jigglypuff]] | **Throughout the series, [[Jigglypuff]] tries to clap, but can't because of its short arms. Instead, it simply bobs its head left and right. | ||
**The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''. | **The [[Ice Climbers]] don't clap and instead cry while wiping their faces, referencing the screen seen when failing a bonus stage in ''Ice Climber''. | ||
**[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment. | **[[Mewtwo]] simply stands with its arms crossed, looking away in disappointment. | ||
**In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original '' | **In ''Brawl'', [[Diddy Kong]] takes off his cap and looks down at the ground with a confused expression on his face, scratching his head, as a reference to his idle pose in the original ''Donkey Kong Country''. | ||
** | **The [[Pokémon Trainer]], as a reference to the ''Pokémon Stadium'' games, will pull his hat down, cover his face with his hand, and hang his head in disappointment, while the last Pokémon he had out applauds instead. He does clap in ''Super Smash Bros. Ultimate'', however. | ||
**[[Wario]] claps, but he will cease clapping every few seconds to open his mouth and call out towards the victor. | |||
**[[Wario]] claps, but he will | *Some characters appear to be sized differently relative to other fighters compared to their size difference in actual gameplay. | ||
* | **An example includes [[Peach]] and [[Bowser]], since Bowser is noticeably taller than Peach during gameplay, although he appears shorter than her in the No Contest screen. | ||
** | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
PikachuPose3SSB.gif|thumb|One of | PikachuPose3SSB.gif|thumb|One of Pikachu's victory poses in ''Super Smash Bros.'' | ||
Fox-Victory1-SSBM.gif|thumb|One of | Fox-Victory1-SSBM.gif|thumb|One of Fox's victory poses in ''Super Smash Bros. Melee''. | ||
MetaKnight- | MetaKnight-VictoryUp-SSBB.gif|thumb|One of Meta Knight's victory poses in ''Super Smash Bros. Brawl''. | ||
BayonettaPose1WiiU.gif|thumb|One of | BayonettaPose1WiiU.gif|thumb|One of Bayonetta's victory poses in ''Super Smash Bros. 4''. | ||
</gallery> | </gallery> | ||