Editing Victory pose
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, [[Doc Louis]] will not appear during {{SSBU|Little Mac}}'s team poses). | In ''[[Super Smash Bros. Ultimate]]'', the victory screens are similar to that of ''Smash 4'', though with considerable aesthetic upgrades. There are new screen transitions along with returning ones from ''SSB4'', and just like in the ''Wii U'' version, the screen will shade in the victor's player color before turning back to normal. The victory screens now take place on a detailed platform similar to {{SSBU|Battlefield}} rather than sandy ground, and many characters move around more rather than remaining static. Additionally, team battles now have every character animate rather than just the leader (with the one who landed the final hit being placed up front), with some victory poses having some alterations (for example, [[Doc Louis]] will not appear during {{SSBU|Little Mac}}'s team poses). | ||
{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name | {{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, but the other fighters' applause windows still appear. | ||
{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows. | {{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows. |