Editing User talk:Thecontributor22
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Heya. I noticed you reverted the decimal point values for most of Chrom's damage values. I know they're unintuitive, but I had tested them myself in training mode by hitting the same attack multiple times with staling off. As in, using ftilt four times in a row got me 43.7% instead of the expected 43.6%. Or a simpler example, using uptilt twice dealt 20.9% instead of 20.8%. I understand it's minor, but damage values can go to decimal places that aren't shown on-screen. Sometimes this is even noted in Training Mode; the max combo damage and the attack damage can vary by 0.1% even if it's just one hit sometimes. This was also true for many of Lucina's attacks in ''Smash 4'', and even now in ''Ultimate''. — [[File:Small portrait lyon fe08.png|20px|link=User:Xamad]] [[User:Xamad|Xamad]] ([[User_talk:Xamad|talk]]) 12:39, 3 February 2019 (EST) | Heya. I noticed you reverted the decimal point values for most of Chrom's damage values. I know they're unintuitive, but I had tested them myself in training mode by hitting the same attack multiple times with staling off. As in, using ftilt four times in a row got me 43.7% instead of the expected 43.6%. Or a simpler example, using uptilt twice dealt 20.9% instead of 20.8%. I understand it's minor, but damage values can go to decimal places that aren't shown on-screen. Sometimes this is even noted in Training Mode; the max combo damage and the attack damage can vary by 0.1% even if it's just one hit sometimes. This was also true for many of Lucina's attacks in ''Smash 4'', and even now in ''Ultimate''. — [[File:Small portrait lyon fe08.png|20px|link=User:Xamad]] [[User:Xamad|Xamad]] ([[User_talk:Xamad|talk]]) 12:39, 3 February 2019 (EST) | ||