Editing User talk:Super64

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
:Also, as an FYI, there's no particular difference between [[Image:]] and [[File:]], so there's no reason to switch one to the other between those. Either is fine. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 21:45, 11 March 2015 (EDT)
:Also, as an FYI, there's no particular difference between [[Image:]] and [[File:]], so there's no reason to switch one to the other between those. Either is fine. [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 21:45, 11 March 2015 (EDT)


== [[Forward tilt]] ==
== [[Forward tilt‎]] ==


In your last edit, while you added Roy and Ryu...you took away quite a lot of valuable content...why? This could be seen as vandalism, especially as there is no easy way for me to add the content back while keeping the helpful bits. [[User:Serpent_King|<span style="color:#008833; text-shadow:-1px -1px #00bb77;">'''Serpent King'''</span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 20:49, 5 July 2015 (EDT)
In your last edit, while you added Roy and Ryu...you took away quite a lot of valuable content...why? This could be seen as vandalism, especially as there is no easy way for me to add the content back while keeping the helpful bits. [[User:Serpent_King|<span style="color:#008833; text-shadow:-1px -1px #00bb77;">'''Serpent King'''</span>]] [[User talk:Serpent_King|(<span style="color: blue;">talk</span>)]] 20:49, 5 July 2015 (EDT)
Line 70: Line 70:


I just noticed thanks to Gunner UTilt but Animation Length excludes the last frame. The last frame is like a transition frame that isn't counted for the animation's total frame count. Always reduce animation lengths by one. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 02:07, July 30, 2020 (EDT)
I just noticed thanks to Gunner UTilt but Animation Length excludes the last frame. The last frame is like a transition frame that isn't counted for the animation's total frame count. Always reduce animation lengths by one. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 02:07, July 30, 2020 (EDT)
:I know. What I'm listing is the total frame count +1 since all character's animations start at frame 0. [[User:Super64|Super64]] ([[User talk:Super64#top|talk]]) 02:12, July 30, 2020 (EDT)
::If they start at frame 0, then you need to list the raw frame count without adding one, that's what I did for Ultimate. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 02:14, July 30, 2020 (EDT)
:::That's fine by me if were're going by raw frame count for all animations.
::::Just makes it easier for animation length when they start at frame 0. I didn't have that luxury when I covered what I did of Smash 4, my resource started animations on frame 1. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 02:17, July 30, 2020 (EDT)
:::::From what I can tell, the final frame on Smash Forge is an extra dummy frame rather than an actual animation frame. Animations start on frame 0 on Smash Forge but its the last two frames that do not count. As an example using Smash Forge, let's take an animation that says its 40 frames. The first frame of the animation is on frame 0. Frame 39 is the transitional frame Zeck was talking about and frame 40 is just a dummy frame. As a result, the animation is 39 frames long. So much like with Brawl animations, the animation length is still the displayed length - 1. This applies to both Smash Forge and Struz Smash's online animation viewer (although those animation start on frame 1 and lack that final dummy frame.) [[User:SuperSqank]] ([[User talk:SuperSqank|talk]]) 08:16, August 4, 2020 (EDT)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: