User:Watashinoku1/Stuff I'd like to see in a new Smash game

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NOTE: It's been a while, but Smash has now been confirmed to get a game on the Switch. Please note that the list below contains WHAT I WANT TO SEE in that game, not WHAT WILL APPEAR in the game. Please understand -- and thank you.

Introduction[edit]

With a new Smash game currently on the way for the Nintendo Switch, I thought I'd bring about a few changes I'd like to see in this particular title.

Changes[edit]

Gameplay Changes[edit]

  • Buff The overall speed of the game will be in between Smash 4 and Melee.
  • Change Air dodges function differently: if the L Button is pressed within the first 10 frames of a character's jump animation without any directional input, the character will perform their Brawl air dodge, not being able to air dodge, but no longer becoming helpless. However, pressing the L Button after 10 frames and/or moving in any direction will cause characters to input their Melee air dodge, in which they become helpless but shift in the direction the D-pad is held in. Only one Brawl air dodge can be performed, but afterwards, a character can input a Melee air dodge.
  • Buff All characters have their traction slightly increased, which makes it easier to punish out of shield.
  • Buff L-cancelling and wavedashing will return from Melee.
    • Nerf The former can only be performed within the first 10 frames of a character's landing animation from an aerial, while the latter is made less effective as an approach option due to the aforementioned universal increase in traction.
  • Change The universal grab release invulnerability time has been reduced from 60 frames to 20. This restores some chain grab utility from Melee and Brawl, though it makes some characters more vulnerable to grab/throw combos.
  • Buff The rage mechanic has been slightly improved: rage does not take effect until 50%, but its effect noticeably grows starting at 100% and caps at 150%. In addition, the damage on attacks also starts increasing as rage accumulates rising in 0.05x intervals. This means that damage can potentially rise to 1.5x damage dealt at 150% damage (e.g. an attack that would deal 15% damage would instead deal 22.5% at max rage.).
    • Nerf Due to the significant increase in knockback dealt from rage, this makes some throws less effective for comboing at higher percentages.
  • Change Hitstun can be cancelled out of at percentages under 50%, but not at percentages at or above 50%.
  • Buff The timing for powershielding has been extended to 5 frames (from 3), and a reflected projectile no longer decays on damage. It is also slightly more durable overall, being able to reflect projectiles dealing up to 13% damage.
  • Change Shields are slightly less technically durable, taking 5% more shield damage from all attacks. However, a shield depletes much slower when manually held.
  • Buff Fully charged smash attacks retain their Smash 4 power, but fully charge at 59 frames (one frame faster from 60).
  • Change Air dodging now produces a consistent overall leg of 10 frames, regardless of whether done while landing or in the air.

Aesthetic Changes[edit]

  • The game's textures are much more colorful and saturated.
  • All returning stages have improved, refined or sharper textures.
  • Damage percentages start at a pale white, but transition to white-pink, pink, red and then dark red.
  • Rage is now visible. While the aesthetic element has been completely removed from character models, it is now visible next to a character's damage percentage.
  • Potential KO attacks start emitting dark red blurs at low percentages. However, they become much more saturated with red accents once a damage counter rises.

Other Improvements[edit]

  • Classic Mode: The differences between easy and hard intensities are more pronounced, with easier difficulties being considered easier than in Smash 4 and providing fewer rewards, but with harder difficulties providing more rewards.
  • All-Star Mode: All characters are now fought based on the console they made their debut on, in the following order: Game and Watch, Arcade, NES, Game Boy, SNES, Nintendo 64, Game Boy Color, GameCube, Game Boy Advance, DS, Wii, 3DS, Wii U and Switch.
  • Events: Most events will feature free character selection as with Melee, though others will require forced selection (as in Brawl and Smash 4).
  • Stage Builder: Compared to the previous stage builder, players can now model backgrounds, insert scenery and depth on stages, add customized stage hazards and even add touring/scrolling/cycling elements.
  • Trophies: Trophy stands now have pulsating blue marks outlining the Smash series symbol.
  • Challenges: There are now 200 challenges (up from 140 in Smash for Wii U).

New Modes[edit]

Smash Clash[edit]

A stationary "beat-em-up"-style minigame that pits players against enemies from varying franchises. There are always 50 levels. For every level defeated, the player's HP is restored by 10-30% based on sustained damage. For every 10 levels defeated, the player will earn 6 "Attribute Points", which allow players to improve certain attributes (e.g. running speed, attack speed, jump height, etc.) or gain certain properties/attributes (e.g. auto-heal, healing crouch, exploding shield, etc.). After defeating level 50 (the final boss), characters are rewarded a large amount of items depending on the intensity they chose.

  • Up to 10 stocks can be used.
  • Once all stocks are lost or level 50 is defeated, the mode ends.
  • If the outcome is failure, players will retain up to 80% of the items they collected.
  • The intensity can be set using the Fiend's Cauldron from Kid Icarus: Uprising. Higher intensities will make the mode harder, but grant better items and Attribute Point Boosts.
  • Up to 4 players can play. The more players there are, the better the collected items.

Add a franchise, or give it more representation[edit]

This is where I feel some new universes, series or franchises should be newly represented, or have their level of current representation increased.

Fast Racing[edit]

Stages[edit]
Scorpio Circuit
Game of Debut: Fast Racing Neo (2015)
Console of Origin: Wii U
Maximum players: 6
Music tracks:


Scorpio Circuit [1]
Chuoku City [2]
Storm Coast [3]
Hibashira Speedway [4]
Menu [5]

Trophies[edit]

Kamagori LTD

  • The Japanese company known as Kamagori Clone Tech used the profits from its cloning successes to craft a vehicle designed to compete with other racing machines. This vehicle in particular is the most balanced of all ten in Fast Racing NEO, making it perfect for beginners and experts alike. Just be careful with controlling this speed powerhouse!
Wii U: Fast Racing NEO (12/2015)

Bliss LLP

  • A more "top-speed"-oriented vehicle developed by the Brazilian racing company Bliss. The speed bonus it gains compared to most other vehicles makes it very fast compared to other vehicles, but it suffers from poor acceleration as a result. These traits make it perfect for more experienced players.
Wii U: Fast Racing NEO (12/2015)

Spaarc Unlimited

  • In Winnipeg, Canada, the Spaarc joint venture corporation made dedicated investments to this vehicle in the wake of improving performance on the grand prix. While its max speed may only be average, its light weight, fast acceleration and tight handling make it perfect for beginning players. Achieve victory, and go for the gold!
Wii U: Fast Racing NEO (12/2015)

Okami[edit]

Characters[edit]
Amaterasu
Game of Debut: Okami (2006)
Console of Origin: PlayStation 2
Neutral special: Cherry Bomb [6]
Side special: Galestorm [7]
Up special: Waterspout [8]
Down special: Thunderstorm [9]
Final smash: Inferno [10]
Stages[edit]
Kusa Village
Game of Debut: Okami (2006)
Console of Origin: PlayStation 2
Maximum players: 6
Music tracks:


"Reset" ~"Thank You" version [11]
Silence of Stones [12]
Kamiki Village [13]
Sleepy's Theme [14]
Lake Harami [15]
Tsuta Ruins [16]
The Sun Rises [17]

Trophies[edit]

Amaterasu

  • The goddess of the sun, Amaterasu enters the battle from classical Japan! Armed with a weapon known as the Celestial Brush, she fought to seal away the dark forces that threatened the land. She uses this weapon's awesome powers such as Cherry Bomb to fight off opponents in the world of Smash.

Okami (09/2006)

Amaterasu (Alt.)

  • Amaterasu's side special attack, Galestorm, is no ordinary wind attack - it can even be charged for extra power. A fully charged shot will push opponents really far! There's also her down special, Thunderstorm, which can be charged and fired off as an electric blast. When fully charged, it becomes very powerful!

Okami (09/2006)

Inferno

  • A Celestial Brush technique that only ignited targets from already existing fire sources. In Smash, however, it's different - Amaterasu will take one swing with the Celestial Brush to trap an opponent. As long as it hits, the opponent will be rapidly battered with fiery brush strokes. It's a sight to behold, but just make sure the initial strike connects!

Issun

  • Issun is a wandering artist who originates from Ponc'tan. While he does serve as Amaterasu's guide and companion, he starts off as somewhat immature and often speaks about anything the sun goddess will encounter. Towards the end of the game, however, he matures and understands his friendship with her. Maybe it's a result of his original intentions?

Okami (09/2006)

Tales of Symphonia[edit]

Characters[edit]
Lloyd Irving
Game of Debut: Tales of Symphonia (2003)
Console of Origin: GameCube
Neutral special: Demon Fang [18]
Side special: Sword Rain [19]
Up special: Tempest Strike [20]
Down special: Tiger Blade [21]
Final smash: Impact Cross [22]
Stages[edit]
Izoold
Game of Debut: Tales of Symphonia (2003)
Console of Origin: Gamecube
Maximum players: 6
Music tracks:


Lloyd [23]
Full Force [24]
Desert Flower [25]
Water Symphony [26]
Confusion [27]
Moonlight [28]

Trophies[edit]

Lloyd Irving

  • A kind and strong-hearted man who wishes for world peace without the sacrifice of others. After the events at Heimdall, he is entrusted to wield the Material Blades that later become the Eternal Sword, an extremely powerful weapon. In Smash, he uses his Mystic Artes such as Demon Fang to combat enemies.
GameCube: Tales of Symphonia (07/2004)

Lloyd Irving (Alt.)

  • Hold down the special button to charge up Lloyd's side special move, Sword Rain, and turn it into a fearsome multi-hitting attack. However, its startup will leave you vulnerable, so make sure to consider that! His up special, Tempest Strike, might not be the best horizontal recovery move - but it's still a hard-hitting maneuver regardless.
GameCube: Tales of Symphonia (07/2004)

Impact Cross

  • In Tales of Symphonia, Lloyd and one of a select few teammates could perform this devastating attack if they used Sonic Thrust during a Unison Attack. This attack reappears in Smash Bros., but it's a bit different this time around - Lloyd does the attack by himself. A successful hit will really leave a series of marks!

Mega Man[edit]

Characters[edit]
Zero
Game of Debut: Mega Man X (1993)
Console of Origin: Super NES
Neutral special: Hadangeki [29]
Side special: Kuuenzan [30]
Up special: Denjin [31]
Down special: Gokumonken [32]
Final smash: Juuhazan [33]
Stages[edit]
Sigma Palace
Game of Debut: Mega Man X (1993)
Console of Origin: Super NES
Maximum players: 8
Music tracks:


Central Highway [34]
Zero's Theme [35]
Chill Penguin [36]
Spark Mandrill [37]
Sigma Phase 1 [38]
Magna Centipede [39]
Boss Battle 1 (Mega Man X2) [40]
Magma Dragoon [41]
Slash Beast [42]

Trophies[edit]

Zero

  • Zero is the last creation of the original series villain Dr. Wily, and the original carrier of the Maverick Virus. After a traumatic experience with the Reploid leader Sigma, he becomes a Maverick Hunter himself and vows to take down the madman together with X. He uses his trademark weapon, the Z-Saber, to learn new hidden techniques and use them in Smash Bros.."
SNES: Mega Man X (01/1994)

Zero (Alt.)

  • Zero learns many new attacks during his adventures to stop Sigma. One of these particular moves is Kuuenzan, a rocketing dash flip that launches anyone it happens to collide with. There's also his down special, Gokumonken, which allows Zero to retaliate against an enemy's attack. A strong attack may inflict a one-hit KO if countered!
SNES: Mega Man X (01/1994)

Juuhazan

  • Zero raises his Z-Saber skyward, and prepares to ready an intense blow as his Final Smash. After fully circling the weapon around himself twice, he will dash forward and perform a sideways arc swing upon hitting an enemy. It's truly one powerful attack, but just be careful not to run off the stage and self-destruct!

Zero (Mega Man Zero)

  • 100 years after the events of the Mega Man X series, Zero is awakened from sleep by a Reploid scientist named Ciel. With the help of her and a resistance group, they work together to fight off the oppresive government of Neo Arcadia. Zero, in his new form, eventually succeeds in fighting off Neo Arcadia's leaders but is forced to make the ultimate sacrifice later on.
GB Advance: Mega Man Zero (09/2002)

Pokemon[edit]

Characters[edit]
Blaziken
Game of Debut: Pokemon Ruby and Sapphire (2002)
Console of Origin: Game Boy Advance
Neutral special: Ember
Side special: Blaze Kick
Up special: Sky Uppercut
Down special: Counter
Final smash: Superpower
Decidueye
Game of Debut: Pokemon Sun and Moon (2016)
Console of Origin: Nintendo 3DS
Neutral special: Spirit Shackle
Side special: Vine Whip
Up special: Fly
Down special: Synthesis
Final smash: Sinister Arrow Raid
Stages[edit]
Sea Mauville
Game of Debut: Pokemon Omega Ruby/Alpha Sapphire (2014)
Console of Origin: 3DS
Maximum players: 4
Music tracks:


Battle! (Trainer) (Or/As)
Battle! (Rival)
Dewford Town
A Path we all Must Walk
Oceanic Museum

Trophies[edit]

Blaziken

  • From the distant region of Hoenn comes Blaziken, the final evolution of the Hoenn Fire-type starter Torchic! In Super Smash Bros., its combination of power and speed makes it a powerful foe. It also enters the fray with fiery martial arts such as Blaze Kick to torch foes.
GB Advance: Pokemon Ruby and Sapphire (03/2003)

Blaziken (Alt.)

  • With Blaziken's standard special attack, Ember, you can easily keep the pressure on an opponent who tries to escape from close quarters combat. However, it loses power quickly! Another tactic to consider is Sky Uppercut, a fearsome skyward punch that can be charged for better recovery.
GB Advance: Pokemon Ruby and Sapphire (03/2003)

Superpower

  • In the 3DS Pokemon games, only a select few Pokemon could utilize a mechanic known as Mega Evolution - Blaziken is among those few. After Mega Evolving, Blaziken will throw a powerful uppercut that knocks its opponent skyward. The attack itself is very powerful, but it only works if you're close to an opponent!

Decidueye

  • This Grass/Ghost-type Pokemon is the final evolved form of Rowlet, Alola's Grass-type starter Pokemon. Though it's hard to explain why it became a Ghost-type, it's a foe not to be taken lightly! In Smash, it uses various Grass- and Ghost-type attacks such as Spirit Shackle to pressure opponents.
3DS: Pokemon Sun and Moon (11/2016)

Decidueye (Alt.)

  • In the Pokemon games, most Pokemon learn moves that fit their types -- and Decidueye is no exception. One example is its side special attack, Vine Whip, a grab that can't be shielded from at all! If in doubt, always use its down special, Synthesis, a last-resort technique that provides a healing effect.
3DS: Pokemon Sun and Moon (11/2016)

Sinister Arrow Raid

  • In Pokemon Sun and Moon, all 18 types now have their own universal Z-Moves. Decidueye, however, has its own. After taking to the skies and reappearing in the foreground, Decidueye can unleash clusters of arrows with a simple tap of the attack button. It won't last long, though, so make timely use of it.

No More Heroes[edit]

Characters[edit]
Travis Touchdown
Game of Debut: No More Heroes (2007)
Console of Origin: Wii
Neutral special: Slash Charge
Side special: Combo Slash
Up special: Rising Slash
Down special: Counter
Final smash: Tiger Rage
Shinobu
Game of Debut: No More Heroes (2007)
Console of Origin: Wii
Neutral special: Genkoken
Side special: Shadow Dash
Up special: Jump Slash
Down special: Plummet Strike
Final smash: Scarlet Inferno
Henry Cooldown
Game of Debut: No More Heroes (2007)
Console of Origin: Wii
Neutral special: Sword Beam
Side special: Speed Dash
Up special: Undulating Slash
Down special: Counter
Final smash: Antihero Climax
Stages[edit]
Motel NMH
Game of Debut: No More Heroes (2007)
Console of Origin: Wii
Maximum players: 6
Music tracks:


Beam Katana Chronicles
Stop Hanging DJs
Pleather for Breakfast
We Are Finally Cowboys

Trophies[edit]

Travis Touchdown

  • A typical fan of Japanese culture from a fictional settlement called Santa Destroy, Travis Touchdown enters the United Assassins Association to escape from potential poverty. Though not much is known about him, it's possible he bears a grudge against someone. He uses the many techniques of No More Heroes to fight foes in Smash Bros..
Wii: No More Heroes (01/2008)

Travis Touchdown (Alt.)

  • Travis learns a multitude of unique attacks during his fights in the UAA. His side special attack, Combo Slash, is a slow but heavy hitting attack that can turn the tide of a battle if used properly. Another move to consider using is Rising Slash, which not only hits hard, but it's hard to retaliate against!
Wii: No More Heroes (01/2008)

Tiger Fury

  • Beginning in No More Heroes 2, Travis gains the ability to greatly enhance the speed and strength of his beam katana swings like an actual tiger. In Smash Bros., it's a bit different -- only the power of his swings is enhanced. It doesn't last long, though, so good luck launching foes!

Shinobu

  • Scarlet "Shinobu" Jacobs was originally ranked eighth in the UAA in No More Heroes, eventually returning in No More Heroes 2. Originally holding a grudge against Travis, she changes her mind and begins to be more supportive of him. In Smash Bros., she might not be powerful, but her speed is something to be desired.
Wii: No More Heroes (01/2008)

Shinobu (Alt.)

  • Shinobu might not have that much on-screen time in No More Heroes 2, but that doesn't stop her from becoming Travis' "student of choice". Her standard special attack, Genkoken, is a wave-shaped projectile that's slightly stronger on the ground. If possible, try to make use of her down special attack Plummet Strike - a clean hit will really dunk a foe!
Wii: No More Heroes (01/2008)

Scarlet Inferno

  • After a brief sideways slash, Shinobu unleashes a series of strikes before jumping high and plummeting back to the ground, launching foes skyward in the process. Though the combo itself is quite flashy and something to be desired, it will only work if that first slash connects. Just make sure to chase down your opponents first!

Henry Cooldown

  • Henry is a rogue assassin who remains relatively obscure -- until he interrupts a fight between Travis and a vocalist named Letz Shake. He may be the typical "handsome Irish foil", but there's more than that -- he's Travis' brother and Sylvia's wife! In Smash, he uses varying tactics used in both games in No More Heroes.
Wii: No More Heroes (01/2008)

Henry (Alt.)

  • While Henry might not be in the spotlight as much as his own brother, he's still a noteworthy assassin. His side special attack, Speed Dash, is one of the fastest moves in the game, so use it to escape from a potential pressure situation. He can also make use of his up special move, Undulating Slash, as an effective air-to-ground attack.
Wii: No More Heroes (01/2008)

Antihero Climax

  • In the original No More Heroes, there is an optional boss fight involving Henry and Travis. If the former has an opportunity in the battle, he will dash forward and unleash a series of strikes culminating in a one-hit KO. It's not quite as powerful in Smash Bros., but it's still powerful regardless!

Sylvia Christel

  • This Japanese-Ukrainian lady of honor is the fight manager for the UAA. While not much is known about her, she's quite the lady -- after all, she is Henry's wife! Well, to each their own... right?
Wii: No More Heroes (01/2008)

Street Fighter[edit]

Characters[edit]
Akuma
Game of Debut: Super Street Fighter II Turbo (1994)
Console of Origin: Arcade
Neutral special: Gohadoken
Side special: Tenmakujinkyaku
Up special: Goshoryuken
Down special: Goshoryu Counter
Final smash: Misogi
Guy
Game of Debut: Final Fight (1989), Street Fighter Alpha (1995)
Console of Origin: Arcade
Neutral special: Shuriken
Side special: Bushin Senpukyaku
Up special: Hiji Otoshi
Down special: Utsusemi
Final smash: Bushin Meso Renge
Stages[edit]
The Final Fight
Game of Debut: Street Fighter Alpha 2 (1996)
Console of Origin: Arcade
Maximum players: 6
Music tracks:


Guy's Theme (Street Fighter IV)
Character Select (Street Fighter II)
Ryu's Theme (Street Fighter IV)
Ken's Theme (Street Fighter IV)
Chun-li's Theme (Street Fighter IV)

Trophies[edit]

Akuma

  • Originally appearing as a secret boss in Super Street Fighter II Turbo, Akuma remains a mystery to many. Though he and his brother practiced under the same martial arts master, it's likely that he bears a grudge against someone... or something. Akuma embraces the dark side of an energy known as Satsui no Hado to fight in Smash.
SNES: Super Street Fighter II Turbo (1994)

Akuma (Alt.)

  • Akuma and his brother might have followed different pathways, but he's no foe to be taken lightly. His downward air attack, the Tenma Gozanku, is a powerful meteor smash on an airborne opponent, though it's slow to start. His side special, the Tenmakujinkyaku, is a somersault followed by a button-activated dive kick. Use this to surprise opponents!
SNES: Super Street Fighter II Turbo (1994)

Misogi

  • A powerful technique that only works in close range. In this cinematic Final Smash, Akuma leaps high into the air, uppercuts an opponent, and then punches them into the ground before launching them sky-high. It's a powerful move that's also flashy, but make sure to be within close range before using it!

Guy

  • Guy is chosen to become the 39th successor of the Bushin-style Ninpo, and he's got speed to boot that title. He observes a strong sense of justice, politeness and nobility in his quests to save Metro City from the Mad Gear gang. Thanks to his Bushinryu training, he is a fast and nimble character in Smash Bros..
SNES: Final Fight (1991)

Guy (Alt.)

  • Guy might just be exercising for fun when charging his upward smash attack, the Kamaitachi, but it's got good range and can really send foes flying! When in doubt, make practical use of Guy's side special move, the Bushin Senpukyaku, a whirlwind kick that makes returning onstage easier. However, it has no vertical protection, so make timely use of it.
SNES: Final Fight (1991)

Bushin Meso Renge

  • A powerful Bushinryu technique that will only work if the initiating punch strikes a foe. If that punch connects, Guy will repeatedly strike his opponent while outlined in detailed ink blots and brush strokes. If used near the edge of a stage, your foes will really start to see stars!